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You have the right // to use, modify, and incorporate this Data into other products for // purposes authorized by the Autodesk software license agreement, // without fee. // // The copyright notices in the Software and this entire statement, // including the above license grant, this restriction and the // following disclaimer, must be included in all copies of the // Software, in whole or in part, and all derivative works of // the Software, unless such copies or derivative works are solely // in the form of machine-executable object code generated by a // source language processor. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND. // AUTODESK DOES NOT MAKE AND HEREBY DISCLAIMS ANY EXPRESS OR IMPLIED // WARRANTIES INCLUDING, BUT NOT LIMITED TO, THE WARRANTIES OF // NON-INFRINGEMENT, MERCHANTABILITY OR FITNESS FOR A PARTICULAR // PURPOSE, OR ARISING FROM A COURSE OF DEALING, USAGE, OR // TRADE PRACTICE. IN NO EVENT WILL AUTODESK AND/OR ITS LICENSORS // BE LIABLE FOR ANY LOST REVENUES, DATA, OR PROFITS, OR SPECIAL, // DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES, EVEN IF AUTODESK // AND/OR ITS LICENSORS HAS BEEN ADVISED OF THE POSSIBILITY // OR PROBABILITY OF SUCH DAMAGES. // // ========================================================================== //+ // DESCRIPTION: // Some utilities to do file format conversions and others ... // #include <maya/MStatus.h> #include <math.h> #include "MNormalMapConverter.h" // Convert the heightfield texture to its corresponding normal map texture // bool MNormalMapConverter::convertToNormalMap( unsigned char* inImagePtr, unsigned int width, unsigned int height, OutFormatType outputPixelFormat, float bumpScale, unsigned char* outImagePtr ) { bool isOK = true; // Firewall: The input image should not be a NULL pointer, // if( NULL == inImagePtr ) return false; // No output file specified: convert in place // if( NULL == outImagePtr ) { convertToNormalMap_InPlace( inImagePtr, width, height, outputPixelFormat, bumpScale ); } else { if( outputPixelFormat == RGBA ) { // // Not implemented yet // // similar to the convertToNormalMap_InPlace but we store // the resulting texture in the outImagePtr and not // in the inImagePtr texture // } else if( outputPixelFormat == HILO ) { // Not implemented yet } else { isOK = false; } } return isOK; } // The heightfield texture inImage will be replaced from grey levels in RGBA // to the normal map values as specified by the pixel format // bool MNormalMapConverter::convertToNormalMap_InPlace( unsigned char* inImagePtr, unsigned int width, unsigned int height, OutFormatType outputPixelFormat, float bumpScale ) { bool isOK = true; if( outputPixelFormat == RGBA ) { bumpScale /= 255.0f; // will be used on unsignedChar unsigned int widthMinus1 = width - 1; unsigned int heightMinus1 = height - 1; unsigned int offset = (4 * width); // = sizeof(rgba) * width // ================== // Process the texels // ================== // Get the current pointer to the starting texel at (0,0) // unsigned char* imagePtr = inImagePtr; // For each rows (except the last one) // unsigned int m, n; for( m=0; m<heightMinus1; m++ ) { // Process the texel in each column of this row // for( n=0; n<widthMinus1; n++ ) { float deltaU = bumpScale * (float)(imagePtr[0] - imagePtr[4]); float deltaV = bumpScale * (float)(imagePtr[0] - imagePtr[offset]); // Normalize (deltaU, deltaV, 1.) float sqlen = deltaU*deltaU + deltaV*deltaV + 1.0f; float rclen = 1.0f / sqrtf( sqlen ); float nx = deltaU * rclen; float ny = deltaV * rclen; float nz = rclen; // Store the vector in red, green, blue *(imagePtr++) = (unsigned char) ((nx + 1.0f) * 127.5f); *(imagePtr++) = (unsigned char) ((ny + 1.0f) * 127.5f); *(imagePtr++) = (unsigned char) ((nz + 1.0f) * 127.5f); // reset the alpha *(imagePtr++) = 255; } // At the end of the row, just copy the last value. One // could implement wraping instead. *(imagePtr++) = imagePtr[-4]; *(imagePtr++) = imagePtr[-4]; *(imagePtr++) = imagePtr[-4]; *(imagePtr++) = 255; } // Fill in the last row (copy from the (last-1) row) // memcpy is the faster loop when memory is aligned. memcpy(imagePtr, imagePtr-offset, width*4); } else if( outputPixelFormat == HILO ) { // Not implemented yet } else { isOK = false; } return isOK; } bool MNormalMapConverter::convertToHeightMap( unsigned char* inImagePtr, unsigned int width, unsigned int height, OutFormatType outputPixelFormat, float heightScale, unsigned char* outImagePtr) { // Not implemented yet // return false; }
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