This lens shader simulates depth of field by casting multiple eye rays into the scene such that an object at the focal distance is sharp and in focus, while objects at other distances are blurred.
color "physical_lens_dof" ( scalar "plane", scalar "radius")
This lens shader casts a given number of eye rays into the scene with identical properties. This is useful only for path tracing materials: for a subsequent incoming ray with same direction as the previous one they may trace secondaries rays in a different direction dependent on reflection and refraction probabilities, following a new illumination path. See path_material.
color "oversampling_lens" ( integer "samples")
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