Configuration Settings
mental ray internal defaults or advanced properties can be set with the help
of variables, either set in the runtime environment
of the target operating system, or in the internal registry
of mental ray, which is not platform dependent and more suitable in cases where
the software is integrated into parent applications.
Environment Variables
Environment variables can be set from a shell
prompt with shell commands such as setenv (see the documentation
of your shell) before mental ray, or the application
that mental ray is built into, is started from the same shell.
Environment variables set after mental ray is started, or set from
a different shell, have no effect. mental ray will work without any
environment variables, except that the .rayrc startup
script may not be found if MI_ROOT is undefined.
- DISPLAY
- The Unix X11 display to be
used for OpenGL
acceleration.
- HOME
- Unix home directory, for finding the user's local
.rayrc file.
- HOMEDRIVE
- Windows NT home drive, such as C:.
- HOMEPATH
- Windows NT home directory. mental ray will try to load
%HOMEDRIVE%/%HOMEPATH%/rayrc.
- MI_ASSEMBLY_PATH3.6
- A colon-separated or semicolon-separated list of paths to
search for assembly .mi files referenced in a
assembly.
- MI_CG_FRAGMENT_PROFILE
- Pass this profile name to the Cg
compiler when compiling hardware
shaders, instead of the profile matching the graphics hardware
rendered on. This is useful in conjunction with the
-hardware_echo command-line option to "cross-compile"
shaders.
- MI_HWDISPLAY
- Overrides DISPLAY. This is useful if mental ray is run
on one machine, where all graphical user interfaces are shown (so
DISPLAY must point to the local host), but the local host
does not have sufficient hardware rendering capacity so mental ray
offloads it to another host, pointed to by MI_HWDISPLAY.
This kind of remote
hardware rendering incurs extra networking overhead but allows
multiple desktop clients to share a fast hardware rendering server.
It is not necessary for mental ray to be installed on the server,
and no extra license is used. However, both the client and server
hosts must have compatible OpenGL
and OpenGL extension versions.
- MI_LIBRARY_PATH
- A colon-separated or semicolon-separated list of paths to
search for files loded with the link command.
- MI_LIGHTPROFILE_PATH
- A colon-separated or semicolon-separated list of paths to
search for lightprofile files.
- MI_RAY_HOSTSFILE
- Use this file name instead of the default
.rayhosts
to read host configuration for
distributed rendering.
- MI_RAY_INCPATH
- A colon-separated or semicolon-separated list of paths to
search for files included with the $include command.
- MI_RAY_OPTIONS
- Extra options that are inserted by mental ray before the
options on the command line. This is commonly used for options such
as -xcolor.
- MI_RAY3_SERVICE
- The IP service that mental ray uses to contact slaves on other
machines. The default is mi-ray3 for mental ray 3.x.
On Unix, service names are defined in
/etc/services or in the services NIS map.
- MI_RAY_SERVICE
- If the previous variable is not defined, this one is used
instead. This makes mental ray 2.x compatible with mental ray 1.9
while allowing both to coexist on the same machine. The default is
mi-ray.
- MI_RAY_SUBSTITUTE
- An optional list of blank-separated substitution instructions,
each in the form /search/replace/. Any other character
besides / will also work.
- MI_RAY_SWAPDIR
- A swap directory where mental ray can temporarily store scene elements
in files on disk when main memory runs out. This can be useful to render large
scenes where other caching mechanisms are not enabled. mental ray generally swaps
more efficiently than the operating system.
- MI_RAY_SWAPLIMIT
- The maximum number of bytes to write into the swap directory. A
value of 0 turns off swapping.
- MI_ROOT
- The directory that mental ray searches for configuration files
such as rayrc.
- MI_STACKSIZE
- New thread stacks will be created with this size in kilobytes
if defined. The default is 16384 (16 MB) on
Unix and 4096 on Windows. 4096 is
nearly always sufficient except when very complex recursive shaders
are used.
- MI_TEX_LOOKUP_LOCAL
- This variable can be set in network parallel rendering in order
to look up and remap texture file paths on the individual rendering
hosts instead of on the master host only. This allows to locate
textures on the slave machines at a different file system path than
on the master host.
- Note that MI_TEX_LOOKUP_LOCAL should be set on all
rendering hosts, not just the master.
- Note also that this also causes file names to be echoed in the
.mi format without performing file path substitutions.
- SI_LOCATION
- The directory of the linktab.ini file, which may be used
by applications to customize file path mapping.
- TMPDIR
- A directory for temporary code or object files to be compiled
or linked. The default is /usr/tmp on
Unix and the current directory on Windows.
- USER
- The current user name. This is optional, and if it exists may be
stored in image file headers, for example.
The mental ray registry supports
lookups of environment variables. The form $var returns the value
of the environment variable var, and $?var returns 1 if
the environment variable var exists and 0 otherwise.
Registry Variables
Registry variables can be set from any .mi file. The special file
.rayrc
is automatically read by a standalone mental ray
upon startup for configuration purposes.
mental ray recognizes and uses registry variables that begin with
_MI_REG_ which have special meanings:
- _MI_REG_INCLUDE
-
an include path where files included by $include
commands are found, in addition to paths set with the -I
command-line option.
- _MI_REG_LIBRARY
-
an include path where shader libraries linked by link
commands are found, in addition to paths set with the -L
command-line option.
- _MI_REG_MEMORY_LIMIT
-
the number of megabytes to use as memory limit default.
May be overridden on the mental ray
command line for a specific rendering.
- _MI_REG_METASL_CIL 3.7
- for MetaSL shaders,
selects the .NET back-end instead of the C++ back-end if set to any
non-empty value.
- _MI_REG_TEXTURE
-
an include path where texture image files referenced by
texture statements are found, in addition to paths set
with the -T command-line option.
- _MI_REG_LIGHTPROFILE
-
an include path where light profile files referenced by
lightprofile statements are found, in addition to paths
set with the -lightprofile_path command-line option.
- _MI_REG_SWAPDIR
-
a directory to swap to, unless the -swap_dir
command-line option has been specified.
- _MI_REG_SWAPLIMIT
-
the number of megabytes to write to the swap directory, unless
the -swap_limit command-line option has been specified.
- _MI_REG_FBDIR
-
a directory where memory mapped frame buffers are stored, unless
the -fb_dir command-line option has been specified.
- _MI_REG_ASSEMBLY3.6
- a directory where
assembly files are stored, unless the -assembly
command-line option has been specified.
mental ray provides and sets registry variables that begin with
_MI_RAY_ as follows:3.6
- _MI_RAY_VERSION3.6
- the full version number of mental ray, like "3.6.50.18".
- _MI_RAY_MAJOR_VERSION3.6
- the major version number of mental ray, like "3".
- _MI_RAY_MINOR_VERSION3.6
- the minor version number of mental ray, like "3.6".
- _MI_RAY_BRANCH3.6
- the branch version number of mental ray, like "3.6.50".
- _MI_RAY_REVISION3.6
- the revision version number of mental ray, like "22985".
- _MI_RAY_SYSTEM3.6
- a general computer system name that mental ray has been compiled for.
This is one of the strings "windows", "linux", or "macosx", and "unix"
for all other systems.
- _MI_RAY_PLATFORM3.6
- the compile platform string of mental ray. Common values are
"nt-x86", "nt-x86-vc8", "nt-x64", "linux-x86", "linux-x86-gcc4",
linux-x86-64", "linux-x86-64-gcc4", "macosx", "macosx-x86", and
"macosx-x86-64".
- _MI_RAY_DATE3.6
- a readable form of the build date of mental ray, like "21 Nov 2007".
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mental images GmbH