append(const Map_element &map_element)=0 | mi::shader_v3::Map_base | [pure virtual] |
append_from(const char *file_name)=0 | mi::shader_v3::Map_base | [pure virtual] |
append_to(const char *file_name) const =0 | mi::shader_v3::Map_base | [pure virtual] |
get(const miUint index, Map_element &map_element) const =0 | mi::shader_v3::Map_base | [pure virtual] |
has_declaration() const =0 | mi::shader_v3::Map_base | [pure virtual] |
is_empty() const =0 | mi::shader_v3::Map_base | [pure virtual] |
read(const char *file_name)=0 | mi::shader_v3::Map_base | [pure virtual] |
set(const miUint index, const Map_element &map_element)=0 | mi::shader_v3::Map_base | [pure virtual] |
size() const =0 | mi::shader_v3::Map_base | [pure virtual] |
write(const char *file_name) const =0 | mi::shader_v3::Map_base | [pure virtual] |
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