meshOpCmd.h

#ifndef _meshOpCmd
#define _meshOpCmd

//-
// ==========================================================================
// Copyright 1995,2006,2008 Autodesk, Inc. All rights reserved.
//
// Use of this software is subject to the terms of the Autodesk
// license agreement provided at the time of installation or download,
// or which otherwise accompanies this software in either electronic
// or hard copy form.
// ==========================================================================
//+

//
// ***************************************************************************
//
// Overview:
//
//              The purpose of the meshOp command is to execute a selected mesh 
//      operation, such as edge split or face subdivision on one or
//      more objects.
//
// How it works:
//
//              This command is based on the polyModifierCmd. It relies on the 
//              polyModifierCmd to manage "how" the effects of the meshOperation 
//              operation are applied (ie. directly on the mesh or through a modifier
//      node). See polyModifierCmd.h for more details
//
//              To understand the algorithm behind the meshOp operation,
//      refer to meshOpFty.h.
//
// Limitations:
//
//              (1) Can only operate on a single mesh at a given time. If there are 
//                      more than one mesh with selected components, only the first mesh 
//                      found in the selection list is operated on.
//

#include "polyModifierCmd.h"
#include "meshOpFty.h"

// Function Sets
//
#include <maya/MFnComponentListData.h>

// Forward Class Declarations
//
class MArgList;

class meshOp : public polyModifierCmd
{

public:
        // Public Methods //

                                meshOp();
        virtual         ~meshOp();

        static          void* creator();

        bool            isUndoable() const;

        MStatus         doIt( const MArgList& );
        MStatus         redoIt();
        MStatus         undoIt();

        // polyModifierCmd Methods //

        MStatus         initModifierNode( MObject modifierNode );
        MStatus         directModifier( MObject mesh );

private:
        // Private Data //

        // Selected Components
        // Selected Operation
        //
        MObject                                         fComponentList;
        MIntArray                                       fComponentIDs;
        MeshOperation                           fOperation;

        // meshOp Factory
        //
        meshOpFty                               fmeshOpFactory;
};

#endif

Autodesk® Maya® 2010 © 1997-2009 Autodesk, Inc. All rights reserved. Generated with doxygen 1.5.6