apiMeshData.cpp

//-
// ==========================================================================
// Copyright 1995,2006,2008 Autodesk, Inc. All rights reserved.
//
// Use of this software is subject to the terms of the Autodesk
// license agreement provided at the time of installation or download,
// or which otherwise accompanies this software in either electronic
// or hard copy form.
// ==========================================================================
//+

//
// apiMeshData.cpp
//

#include <maya/MIOStream.h>
#include <apiMeshData.h>
#include <apiMeshIterator.h>
#include <api_macros.h>

#include <maya/MFnSingleIndexedComponent.h>
#include <maya/MArgList.h>


// Ascii file IO defines
//
#define kDblQteChar                             "\""
#define kSpaceChar                              "       "
#define kWrapString                             "\n\t\t"
#define kVertexKeyword                  "v"
#define kNormalKeyword                  "vn"
#define kTextureKeyword                 "vt"
#define kFaceKeyword                    "face"
#define kUVKeyword                              "uv" 


const MTypeId apiMeshData::id( 0x80777 );
const MString apiMeshData::typeName( "apiMeshData" );

apiMeshData::apiMeshData() : fGeometry( NULL )
{
        fGeometry = new apiMeshGeom;
}

apiMeshData::~apiMeshData()
{
        if ( NULL != fGeometry ) {
                delete fGeometry;
                fGeometry = NULL;
        }
}

/* override */
MStatus apiMeshData::readASCII( const MArgList& argList, unsigned& index )
//
// Description
//    ASCII file input method.
//
{
        if ( ! readVerticesASCII(argList,index) ) {
                return MS::kFailure;
        }
        else if ( ! readNormalsASCII(argList,++index) ) {
                return MS::kFailure;
        }
        else if ( ! readFacesASCII(argList,++index) ) {
                return MS::kFailure;
        } 
        else if ( ! readUVASCII(argList,index) ) { 
                return MS::kFailure; 
        }
        
        
        return MS::kSuccess;
}

/* override */
MStatus apiMeshData::readBinary( istream& /*in*/, unsigned /*length*/ )
//
// Description
//     NOT IMPLEMENTED
//
{
        return MS::kSuccess;
}

/* override */
MStatus apiMeshData::writeASCII( ostream& out )
//
// Description
//    ASCII file output method.
//
{
        if ( ! writeVerticesASCII(out) ) {
                return MS::kFailure;
        }
        else if ( ! writeNormalsASCII(out) ) {
                return MS::kFailure;
        }
        else if ( ! writeFacesASCII(out) ) {
                return MS::kFailure;
        }

        writeUVASCII(out); 
        return MS::kSuccess;
}

/* override */
MStatus apiMeshData::writeBinary( ostream& /*out*/ )
//
// Description
//    NOT IMPLEMENTED
//
{
        return MS::kSuccess;
}

/* override */
void apiMeshData::copy ( const MPxData& other )
{
        *fGeometry = *(((const apiMeshData &)other).fGeometry);
}

/* override */
MTypeId apiMeshData::typeId() const
//
// Description
//    Binary tag used to identify this kind of data
//
{
        return apiMeshData::id;
}

/* override */
MString apiMeshData::name() const
//
// Description
//    String name used to identify this kind of data
//
{
        return apiMeshData::typeName;
}

void * apiMeshData::creator()
{
        return new apiMeshData;
}

/* override */
MPxGeometryIterator* apiMeshData::iterator( MObjectArray & componentList,
                                                                                        MObject & component,
                                                                                        bool useComponents)
//
// Description
//
{
        apiMeshGeomIterator * result = NULL;
        if ( useComponents ) {
                result = new apiMeshGeomIterator( fGeometry, componentList );
        }
        else {
                result = new apiMeshGeomIterator( fGeometry, component );
        }
        return result;
}

/* override */
MPxGeometryIterator* apiMeshData::iterator( MObjectArray & componentList,
                                                                                        MObject & component,
                                                                                        bool useComponents,
                                                                                        bool /*world*/) const
//
// Description
//
{
        apiMeshGeomIterator * result = NULL;
        if ( useComponents ) {
                result = new apiMeshGeomIterator( fGeometry, componentList );
        }
        else {
                result = new apiMeshGeomIterator( fGeometry, component );
        }
        return result;
}

/* override */
bool apiMeshData::updateCompleteVertexGroup( MObject & component ) const
//
// Description
//     Make sure complete vertex group data is up-to-date.
//     Returns true if the component was updated, false if it was already ok.
//
//     This is used by deformers when deforming the "whole" object and
//     not just selected components.
//
{
        MStatus stat;
        MFnSingleIndexedComponent fnComponent( component, &stat );

        // Make sure there is non-null geometry and that the component
        // is "complete". A "complete" component represents every 
        // vertex in the shape.
        //
        if ( stat && (NULL != fGeometry) && (fnComponent.isComplete()) ) {
        
                int maxVerts ;
                fnComponent.getCompleteData( maxVerts );
                int numVertices = fGeometry->vertices.length();

                if ( (numVertices > 0) && (maxVerts != numVertices) ) {
                        // Set the component to be complete, i.e. the elements in
                        // the component will be [0:numVertices-1]
                        //
                        fnComponent.setCompleteData( numVertices );
                        return true;
                }
        }

        return false;
}


MStatus apiMeshData::writeUVASCII( ostream &out )
{
        int uvCount = fGeometry->uvcoords.uvcount(); 
        int faceVertexCount = fGeometry->uvcoords.faceVertexIndex.length();

        if ( uvCount > 0 ) { 
                out << "\n"; 
                out << kWrapString; 
                out << kDblQteChar << kUVKeyword << kDblQteChar
                        << kSpaceChar << uvCount << kSpaceChar << faceVertexCount; 

                int i; 
                float u, v; 
                for ( i = 0; i < uvCount; i ++ ) { 
                        fGeometry->uvcoords.getUV( i, u, v ); 
                        out << kWrapString; 
                        out << u << kSpaceChar; 
                        out << v << kSpaceChar; 
                }

                const MIntArray &fvl = fGeometry->uvcoords.faceVertexIndex; 
                for ( i = 0; i < faceVertexCount; i ++ ) { 
                        out << kWrapString; 
                        out << fvl[i] << kSpaceChar; 
                }
        }

        return MS::kSuccess; 
}

MStatus apiMeshData::writeVerticesASCII( ostream& out )
{
        MPoint vertex;
        int vertexCount = fGeometry->vertices.length();

        out << "\n";
        out << kWrapString;
        out << kDblQteChar << kVertexKeyword << kDblQteChar
                << kSpaceChar << vertexCount;

        for ( int i=0; i<vertexCount; i++ ) {
                vertex = fGeometry->vertices[i];
                out << kWrapString;
                out << vertex[0] << kSpaceChar;
                out << vertex[1] << kSpaceChar;
                out << vertex[2];
        }

        return MS::kSuccess;
}

MStatus apiMeshData::writeNormalsASCII( ostream& out )
{
        MVector normal;
        int normalCount = fGeometry->normals.length();

        out << "\n";
        out << kWrapString;
        out << kDblQteChar << kNormalKeyword << kDblQteChar
                << kSpaceChar << normalCount;

        for ( int i=0; i<normalCount; i++ ) {
                normal = fGeometry->normals[i];
                out << kWrapString;
                out << normal[0] << kSpaceChar;
                out << normal[1] << kSpaceChar;
                out << normal[2];
        }

        return MS::kSuccess;
}

MStatus apiMeshData::writeFacesASCII( ostream& out )
{
        int numFaces = fGeometry->face_counts.length();
        int vid = 0;

        for ( int f=0; f<numFaces; f++ )
        {
                int faceVertexCount = fGeometry->face_counts[f];
                out << "\n";
                out << kWrapString;
                out << kDblQteChar << kFaceKeyword << kDblQteChar
                        << kSpaceChar << faceVertexCount;

                out << kWrapString;
                for ( int v=0; v<faceVertexCount; v++ )
                {
                        out << fGeometry->face_connects[vid] << kSpaceChar;
                        vid++;
                }
        }

        return MS::kSuccess;
}

MStatus apiMeshData::readVerticesASCII( const MArgList& argList,
                                                                                unsigned& index )
{
        MStatus result;
        MString geomStr;
        MPoint vertex;
        int vertexCount = 0;

        result = argList.get( index, geomStr );

        if ( result && (geomStr == kVertexKeyword) ) {
                result = argList.get( ++index, vertexCount );
                
                for ( int i=0; i<vertexCount; i++ )
                {
                        if ( argList.get( ++index, vertex ) ) {
                                fGeometry->vertices.append( vertex );
                        }
                        else {
                                result = MS::kFailure;
                        }
                }
        }

        return result;
}

MStatus apiMeshData::readNormalsASCII( const MArgList& argList,
                                                                           unsigned& index )
{
        MStatus result;
        MString geomStr;
        MPoint normal;
        int normalCount = 0;

        result = argList.get( index, geomStr );

        if ( result && (geomStr == kNormalKeyword) ) {
                result = argList.get( ++index, normalCount );
                for ( int i=0; i<normalCount; i++ )
                {
                        if ( argList.get( ++index, normal ) ) {
                                fGeometry->normals.append( normal );
                        }
                        else {
                                result = MS::kFailure;
                        }
                }
        }

        return result;
}

MStatus apiMeshData::readUVASCII( const MArgList &argList, 
                                                                  unsigned &index )
{
        MStatus result = MS::kSuccess; 
        MString uvStr; 
        double u, v; 
        int fvi; 
        int faceVertexListCount = 0; 
        int uvCount; 
        
        fGeometry->uvcoords.reset(); 
        if ( argList.get(index,uvStr) && (uvStr == kUVKeyword) ) { 
                result = argList.get( ++index, uvCount ); 
                if ( result ) { 
                        result = argList.get( ++index, faceVertexListCount ); 
                }
                int i; 
                for ( i = 0; i < uvCount && result; i ++ ) { 
                        if ( argList.get( ++index, u ) && argList.get( ++index, v ) ) { 
                                fGeometry->uvcoords.append_uv( (float)u, (float)v );
                        } else { 
                                result = MS::kFailure; 
                        }
                }
                
                for ( i = 0; i < faceVertexListCount && result; i++ ) { 
                        if ( argList.get( ++index, fvi ) ) { 
                                fGeometry->uvcoords.faceVertexIndex.append( fvi ); 
                        } else { 
                                result = MS::kFailure; 
                        }
                }
        }
        
        return result; 
}

MStatus apiMeshData::readFacesASCII( const MArgList& argList,
                                                                         unsigned& index )
{
        MStatus result = MS::kSuccess;
        MString geomStr;
        int faceCount = 0;
        int vid;

        while( argList.get(index,geomStr) && (geomStr == kFaceKeyword) )
        {
                result = argList.get( ++index, faceCount );
                fGeometry->face_counts.append( faceCount );

                for ( int i=0; i<faceCount; i++ )
                {
                        if ( argList.get( ++index, vid ) ) {
                                fGeometry->face_connects.append( vid );
                        }
                        else {
                                result = MS::kFailure;
                        }
                }
                index++;
        }

        fGeometry->faceCount = fGeometry->face_counts.length();
        return result;
}

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