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Related nodes. Attributes.
This node is used to blend between one clip to another. Rotations are
handled differently than other types of channels.
The rotateBlend attribute determines how rotations are handled.
There are three different ways to blend rotations:
Quaternion Short is the shortest path between the rotations in
quaternion space. Quaternion Long takes a longer path between
the channels being blended. Linear causes the rotations to be
blended like the other channels. Both quaternion blend types use
slerp.
The other channel types are linearly interpolated with the weight attribute
determining how the interpolation progreses. If the weight is 0.0, then
the first clip is used. Likewise if the weight is 1.0, then the second
clip is used.
The formula used by the linear interpolation is: o
clip1 + (clip2 - clip1)*weight.
Node name | Parents | MFn type | Compatible function sets |
---|
animBlendInOut | animBlend | kAnimBlendInOut | kBase kNamedObject kDependencyNode kAnimBlendInOut |
Related nodes
expression, animCurve, animCurveUT, animCurveUU, animCurveUA, animCurveTT, animCurveTU, animCurveUL, resultCurve, resultCurveTimeToLinear, resultCurveTimeToTime, resultCurveTimeToUnitless, resultCurveTimeToAngular, animCurveTA, animCurveTL, animBlend
Attributes (1)
rotationBlend
Long name (short name) | Type | Default | Flags |
---|
|
rotationBlend
(rb )
| enum | 0 | |
|