Long name (short name) |
Argument types |
Properties |
exists(ex)
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int
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Returns true if a scriptJob with the specified "job
number" exists, and false otherwise. The "job number"
should be a value that was returned on creation of a new
scriptJob.
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conditionTrue(ct)
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[string, script]
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Run the script when the named condition becomes true.
The string must be the name of a pre-defined, or a
user-defined boolean condition. To get a list of what
conditions exist, use the -listConditions flag.
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conditionFalse(cf)
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[string, string]
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Run the script when the named condition becomes false.
The string must be the name of a pre-defined, or a
user-defined boolean condition. To get a list of what
conditions exist, use the -listConditions flag.
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conditionChange(cc)
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[string, string]
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Run the script when the named condition changes state.
The string must be the name of a pre-defined, or a
user-defined boolean condition. To get a list of what
conditions exist, use the -listConditions flag.
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event(e)
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[string, string]
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Run the script when the named event occurs. This string
must be the name of a pre-defined maya event. To get a list
of what events exist, use the -listEvents flag.
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attributeChange(ac)
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[string, string]
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Run the script when the named attribute changes value.
The string must identify both the dependency node and the
particular attribute. If the dependency node is deleted,
this job is killed (even if the deletion is undoable).
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attributeDeleted(ad)
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[string, string]
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Run the script when the named attribute is deleted.
The string must identify both the dependency node and the
particular attribute. If the dependency node is deleted,
this job is killed (even if the deletion is undoable).
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attributeAdded(aa)
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[string, string]
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Run the script when the named attribute is added.
The string must identify both the dependency node and the
particular attribute. If the dependency node is deleted,
this job is killed (even if the deletion is undoable).
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connectionChange(con)
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[string, string]
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Run the script when the named attribute changes its
connectivity. The string must identify both the dependency
node and the particular attribute. If the dependency node
is deleted, this job is killed (even if the deletion is undoable).
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permanent(per)
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boolean
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Makes the job un-killable. Permanent jobs exist for the life
of the application, or for the life of their parent object.
The -killWithScene flag does apply to permanent jobs.
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protected(pro)
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boolean
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Makes the job harder to kill. Protected jobs must be killed
or replaced intentionally by using the -force flag.
The -killWithScene flag does apply to protected jobs.
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idleEvent(ie)
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string
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Run the script every time maya is idle. WARNING,
as long as an idle event is is registered, the application
will keep calling it and will use up all available CPU time.
Use idleEvents with caution.
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disregardIndex(dri)
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boolean
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This flag can only be used in conjunction with
the -ac/attributeChange flag. If it is specified, and the job
is attached to a multi (indexed) attribute, then the
job will run no matter which attribute in the multi changes.
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allChildren(alc)
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boolean
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This flag can only be used in conjunction with
the -ac/attributeChange flag. If it is specified, and the job
is attached to a compound attribute, then the
job will run due to changes to the specified attribute
as well as changes to its children.
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timeChange(tc)
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string
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Run the script whenever the current time changes. The
script will not be executed if the time is changed by clicking on
the time slider, whereas scripts triggered by the "timeChanged"
condition will be executed.
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uiDeleted(uid)
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[string, string]
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Run the script when the named piece of UI is deleted.
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nodeNameChanged(nnc)
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[string, string]
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Run the script when the name of the named node changes
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parent(p)
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string
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Attaches this job to a piece of maya UI. When the UI is
destroyed, the job will be killed along with it.
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replacePrevious(rp)
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boolean
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This flag can only be used with the -parent flag. Before
the new scriptJob is created, any existing scriptJobs that have
the same parent are first deleted.
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force(f)
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boolean
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This flag can only be used with -kill, -killAll,
or -replacePrevious. It enables the deletion of protected jobs.
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killWithScene(kws)
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boolean
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Attaches the job to the current scene, and when the scene is
emptied. The current scene is emptied by opening a new or
existing scene.
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runOnce(ro)
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boolean
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If this is set to true, the script will only be run a single
time. If false (the default) the script will run every time
the triggering condition/event occurs. If the -uid flag is
used, runOnce is turned on automatically.
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compressUndo(cu)
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boolean
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If this is set to true, and the scriptJob is undoable, then
its action will be bundled with the last user action for undo
purposes. For example; if the scriptJob was triggered by a selection
change, then pressing undo will undo both the scriptJob and the
selection change at the same time.
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listJobs(lj)
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boolean
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This causes the command to return a string array containing
a description of all existing jobs, along with their job
numbers. These numbers can be used to kill the jobs later.
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kill(k)
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int
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Kills the job with the specified job number. Permanent jobs
cannot be killed, however, and protected jobs can only be killed
if the -force flag is used in the command.
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killAll(ka)
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boolean
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Kills all jobs. Permanent jobs will not be deleted, and
protected jobs will only be deleted if the -force flag is used.
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listEvents(le)
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boolean
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This causes the command to return a string array containing
the names of all existing events. Below is the descriptions
for all the existing events:
- angularToleranceChanged:
- when the tolerance on angular units is changed.
This tolerance can be changed by:
- using the MEL command, "tolerance" with the "-angular" flag
- changing the pref under Options->GeneralPreferences->
Modeling tab->Tangential Tolerance
- angularUnitChanged:
- when the user changes the angular unit.
- axisAtOriginChanged:
- when the axis changes at the origin.
- axisInViewChanged:
- when the axis changes at a particular view.
- ColorIndexChanged:
- when the color index values change.
- constructionHistoryChanged:
- when construction history is turned on or off.
- currentContainerChanged:
- when the user set or unset the current container.
- currentSoundNodeChanged:
- whenever the sound displayed in the time slider changes
due to:
- the sound being removed (or no longer displayed)
[RMB in the time slider]
- a new sound being displayed [RMB in the time slider]
- sound display being toggled [animation options]
- sound display mode being changed [animation options]
- DagObjectCreated:
- when a new DAG object is created.
- deleteAll:
- when a file new occurs
- DisplayColorChanged:
- when the display color changes.
- displayLayerChange:
- when a layer has been created or destroyed.
- displayLayerManagerChange:
- when the display layer manager has changed.
- DisplayRGBColorChanged:
- when the RGB display color changes.
- glFrameTrigger:
- for internal use only.
- gridDisplayChanged:
- for internal use only.
- idle:
- when Maya is idle and there are no high priority idle tasks
- idleHigh:
- when Maya is idle. This is called before low priority idle
tasks. You should almost always use "idle" instead.
- lightLinkingChanged:
- when any change occurs which modifies light linking
relationships.
- lightLinkingChangedNonSG:
- when any change occurs which modifies light linking
relationships, except when the change is a change of shading
assignment.
- linearToleranceChanged:
- when the linear tolerance has been changed. This tolerance
can be changed by:
- using the MEL command, "tolerance" with the "-linear" flag
- changing the pref under Options->GeneralPreferences->
Modeling tab->Positional Tolerance
- linearUnitChanged:
- when the user changes the linear unit through the Options menu.
- MenuModeChanged:
- when the user changes the menu set for the menu bar in the main Maya window
(for example, from "Modeling" to "Animation").
- RecentCommandChanged:
- for internal use only.
- NewSceneOpened:
- when a new scene has been opened.
- nurbsToPolygonsPrefsChanged:
- when any of the nurbs-to-polygons prefs have changed. These
prefs can be changed by:
- using the Mel command, "nurbsToPolygonsPref"
- changing the prefs under Polygons->Nurbs To
Polygons->Option Box
- playbackRangeChanged:
- when the playback keyframe range changes.
- playbackRangeSliderChanged:
- when the animation start/end range (i.e. the leftmost
or rightmost entry cells in the time slider range, the inner
ones adjust the playback range) change
- quitApplication:
- when the user has chosen to quit, either through the quit MEL
command, or through the Exit menu item.
- Redo:
- when user has selected redo from the menu and there was something
to redo. This callback can be used for updating UI or local
storage. Do not change the state of the scene or DG during this
callback.
- renderLayerChange:
- when creation or deletion of a render layer node has occured.
- renderLayerManagerChange:
- when the current render layer has changed.
- RebuildUIValues:
- for internal use only.
- SceneOpened:
- when a scene has been opened.
- SelectionChanged:
- when a new selection is made.
- SelectModeChanged:
- when the selection mode changes.
- SelectPreferenceChanged:
- for internal use only.
- SelectPriorityChanged:
- when the selection priority changes.
- SelectTypeChanged:
- when the selection type changes.
- setEditorChanged:
- obsolete. No longer used.
- SetModified:
- when the set command is used to modify a set
- snapModeChanged:
- when the snap mode changes. E.g. changes to grid snapping.
- timeChanged:
- when the time changes.
- timeUnitChanged:
- when the user changes the time unit.
- ToolChanged:
- when the user changes the tool/context.
- PostToolChanged:
- after the user changes the tool/context.
- NameChanged:
- when the user changes the name of an object with the rename command.
- Undo:
- when user has selected undo from the menu and there was
something to undo. This callback can be used for updating UI or local
storage. Do not change the state of the scene or DG during this
callback.
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listConditions(lc)
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boolean
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This causes the command to return a string array containing
the names of all existing conditions. Below is the descriptions
for all the existing conditions:
Events Based on Available Maya Features
These events are true when the given feature is available.
Event Name |
Maya Feature |
AnimationExists |
Animation |
AnimationUIExists |
User Interface for Animation |
BaseMayaExists |
Any Basic Maya |
BaseUIExists |
Any Interactive Maya |
DatabaseUIExists |
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DeformersExists |
Deformer Functions |
DeformersUIExists |
User Interface for Deformers |
DevicesExists |
Device Support |
DimensionsExists |
Dimensioning |
DynamicsExists |
Dynamics |
DynamicsUIExists |
User Interface for Dynamics |
ExplorerExists |
Explorer |
ImageUIExists |
User Interface for Imaging |
KinematicsExists |
Kinematics |
KinematicsUIExists |
User Interface for Kinematics |
ManipsExists |
Manipulators |
ModelExists |
Basic Modeling Tools |
ModelUIExists |
User Interface for Basic Modeling |
NurbsExists |
Nurbs Modeling Tools |
NurbsUIExists |
User Interface for Nurbs Modeling |
PolyCoreExists |
Basic Polygonal Support |
PolygonsExists |
Polygonal Modeling |
PolygonsUIExists |
User Interface for Polygonal Modeling |
PolyTextureExists |
Polygonal Texturing |
RenderingExists |
Built-in Rendering |
RenderingUIExists |
User Interface for Rendering |
Other Events
- autoKeyframeState:
- true when Maya has autoKeyframing enabled
- busy:
- true when Maya is busy.
- deleteAllCondition:
- true when in the middle of a delete-all operation
- flushingScene:
- true while the scene is being flushed out
- GoButtonEnabled:
- true when the Go button in the panel context is enabled.
- hotkeyListChange:
- true when the list of hotkey definitions has changed
- playingBack:
- true when Maya is playing back animation keyframes.
- playbackIconsCondition:
- instance of the playingBack condition used on the
time slider
- readingFile:
- true when Maya is reading a file.
- RedoAvailable:
- true when there are commands available for redo.
- SomethingSelected:
- true when some object(s) is selected.
- UndoAvailable:
- true when there are commands available for undo.
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