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nurbsCube([axis=[float, float, float]], [caching=boolean], [constructionHistory=boolean], [degree=int], [heightRatio=float], [lengthRatio=float], [name=string], [nodeState=int], [object=boolean], [patchesU=int], [patchesV=int], [pivot=[float, float, float]], [polygon=int], [width=linear])
Note: Strings representing object names and arguments must be separated by commas. This is not depicted in the synopsis.
nurbsCube is undoable, queryable, and editable.
The nurbsCube command creates a new NURBS Cube made up of six
planes. It creates an unit cube with center at origin by default.
string[] | Object name and node name |
In query mode, return type is based on queried flag.
cone, cylinder, nurbsPlane, sphere, torus
axis, caching, constructionHistory, degree, heightRatio, lengthRatio, name, nodeState, object, patchesU, patchesV, pivot, polygon, width
Long name (short name) |
Argument types |
Properties |
width(w)
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linear
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Width of the object
Default: 1.0
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lengthRatio(lr)
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float
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Ratio of "length" to "width"
Default: 1.0
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heightRatio(hr)
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float
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Ratio of "height" to "width"
Default: 1.0
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patchesU(u)
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int
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Number of sections in U
Default: 1
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patchesV(v)
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int
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Number of sections in V
Default: 1
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degree(d)
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int
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The degree of the resulting surface.
1 - linear,
2 - quadratic,
3 - cubic,
5 - quintic,
7 - heptic
Default: 3
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pivot(p)
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[float, float, float]
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The primitive's pivot point
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axis(ax)
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[float, float, float]
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Advanced flags |
caching(cch)
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boolean
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Modifies the node caching mode. See the node documentation for more information.
Note: For advanced users only.
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nodeState(nds)
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int
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Modifies the node state. See the node documentation for more information.
Note: For advanced users only.
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Common flags |
name(n)
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string
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Name the resulting object
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constructionHistory(ch)
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boolean
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Turn the construction history on or off
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object(o)
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boolean
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Create the result, or just the dependency node
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polygon(po)
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int
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The value of this argument controls the type of the object
created by this operation
- 0: nurbs surface
- 1: polygon (use nurbsToPolygonsPref to set the parameters for the conversion)
- 2: subdivision surface (use nurbsToSubdivPref to set the parameters for the conversion)
- 3: Bezier surface
- 4: subdivision surface solid (use nurbsToSubdivPref to set the
parameters for the conversion)
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Flag can appear in Create mode of command
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Flag can appear in Edit mode of command
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Flag can appear in Query mode of command
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Flag can have multiple arguments, passed either as a tuple or a list.
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import maya.cmds as cmds
cmds.nurbsCube()
cmds.nurbsCube( w=3, hr=5 )
cmds.nurbsCube( w=10, p=(0, 0, 1) )
cmds.nurbsCube( d=1, u=3, v=5, w=5 )