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Synopsis

copySkinWeights([destinationSkin=string], [influenceAssociation=string], [mirrorInverse=boolean], [mirrorMode=string], [noMirror=boolean], [smooth=boolean], [sourceSkin=string], [surfaceAssociation=string], [uvSpace=[string, string]])

Note: Strings representing object names and arguments must be separated by commas. This is not depicted in the synopsis.

copySkinWeights is undoable, queryable, and editable.

Command to copy or mirror the skinCluster weights accross one of the three major axes. The command can be used to mirror weights either from one surface to another or within the same surface.

Return value

None

In query mode, return type is based on queried flag.

Keywords

skinCluster, duplicate, mirror

Related

skinCluster, skinPercent

Flags

destinationSkin, influenceAssociation, mirrorInverse, mirrorMode, noMirror, smooth, sourceSkin, surfaceAssociation, uvSpace
Long name (short name) Argument types Properties
sourceSkin(ss) string createqueryedit
Specify the source skin shape
destinationSkin(ds) string createqueryedit
Specify the destination skin shape
noMirror(nm) boolean createqueryedit
When the no mirror flag is used, the weights are copied instead of mirrored.
mirrorInverse(mi) boolean createqueryedit
Values are mirrored from the positive side to the negative. If this flag is used then the direction is inverted.
smooth(sm) boolean createqueryedit
When the smooth flag is used, the weights are smoothly interpolated between the closest vertices, instead of assigned from the single closest.
mirrorMode(mm) string createqueryedit
The mirrorMode flag defines the plane of mirroring (XY, YZ, or XZ) when the mirror flag is used. The default plane is XY.
surfaceAssociation(sa) string createqueryedit
The surfaceAssociation flag controls how the weights are transferred between the surfaces: "closestPoint", "rayCast", or "closestComponent". The default is closestComponent.
influenceAssociation(ia) string createqueryeditmultiuse
The influenceAssociation flag controls how the influences on the source and target skins are matched up. The flag can be included multiple times to specify multiple association schemes that will be invoked one after the other until all influences have been matched up. Supported values are "closestJoint", "closestBone", "label", "name", "oneToOne". The default is closestJoint.
uvSpace(uv) [string, string] createqueryedit
The uvSpace flag indicates that the weight transfer should occur in UV space, based on the source and destination UV sets specified.

Flag can appear in Create mode of command Flag can appear in Edit mode of command
Flag can appear in Query mode of command Flag can have multiple arguments, passed either as a tuple or a list.

Python examples

import maya.cmds as cmds

# Create plane and a skeleton. Bind the skin.
#
cmds.file( f=True,new=True )
cmds.polyPlane( ch=1, w=10, h=10, sx=5, sy=5, ax=(0,1,0) )
cmds.select( d=True )
cmds.joint( p=(0, 0, -6) )
cmds.joint( p=(0, 0, -4) )
cmds.joint( 'joint1', e=True, zso=True, oj='xyz')
cmds.joint( p=(2, 0, -4) )
cmds.joint( 'joint2', e=True, zso=True, oj='xyz')
cmds.joint( p=(5, 0, -3) )
cmds.joint( 'joint3', e=True, zso=True, oj='xyz')
cmds.select( 'joint2', r=True )
cmds.joint( p=(-2, 0, -4) )
cmds.joint( 'joint4', e=True, zso=True, oj='xyz')
cmds.joint( p=(-5, 0, -3) )
cmds.joint( 'joint5', e=True, zso=True, oj='xyz')
cmds.select( 'joint2', r=True )
cmds.joint( p=(0, 0, 3) )
cmds.joint( 'joint6', e=True, zso=True, oj='xyz')
cmds.joint( p=(5, 0, 5) )
cmds.joint( 'joint7', e=True, zso=True, oj='xyz')
cmds.select( 'joint7', r=True )
cmds.joint( p=(-5, 0, 5) )
cmds.joint( 'joint8', e=True, zso=True, oj='xyz')
cmds.select( 'pPlane1', 'joint1', r=True )
maya.mel.eval('createSkinCluster "-mi 5 -dr 4"' )
# Modify some weights on the -x side of the character
#
cmds.skinPercent( 'skinCluster1', 'pPlane1.vtx[30]', tv=('joint2',0.200000) )
cmds.skinPercent( 'skinCluster1', 'pPlane1.vtx[31]', tv=('joint2',0.200000) )
cmds.skinPercent( 'skinCluster1', 'pPlane1.vtx[24]', tv=('joint5',0.550000) )
cmds.skinPercent( 'skinCluster1', 'pPlane1.vtx[25]', tv=('joint5',0.550000) )
# Mirror the skin weights to the other side of the character
# Mirror inverse is chosen since we want to go from -x to +x, not +x to -x.
#
cmds.copySkinWeights( ss='skinCluster1', ds='skinCluster1', mirrorMode='YZ', mirrorInverse=True )
# Now create a second plane and bind it as skin
#
cmds.polyPlane( ch=1, w=10, h=10, sx=5, sy=5, ax=(0,1,0) )
cmds.select( 'pPlane2', r='joint1' )
maya.mel.eval('createSkinCluster "-mi 5 -dr 4"' )
# Copy the skin weights from the first plane onto the new plane.
# The -noMirror flag is used since we want to copy directly, not mirror.
#
cmds.copySkinWeights( ss='skinCluster1', ds='skinCluster2', noMirror=True )