//- // ========================================================================== // Copyright 1995,2006,2008 Autodesk, Inc. All rights reserved. // // Use of this software is subject to the terms of the Autodesk // license agreement provided at the time of installation or download, // or which otherwise accompanies this software in either electronic // or hard copy form. // ========================================================================== //+ #include <maya/MSimple.h> #include <maya/MObject.h> #include <maya/MGlobal.h> #include <maya/MFnDependencyNode.h> #include <maya/MItSelectionList.h> #include <maya/MSelectionList.h> #include <maya/MString.h> #include <maya/MStringArray.h> #include <maya/MIOStream.h> DeclareSimpleCommand( whatis, PLUGIN_COMPANY, "3.0"); MStatus whatis::doIt( const MArgList& args ) { MSelectionList list; if ( args.length() > 0 ) { // Arg list is > 0 so use objects that were passes in // MString argStr; unsigned last = args.length(); for ( unsigned i = 0; i < last; i++ ) { // Attempt to find all of the objects matched // by the string and add them to the list // args.get( i, argStr ); list.add( argStr ); } } else { // Get the geometry list from what is currently selected in the // model // MGlobal::getActiveSelectionList( list ); } MObject node; MFnDependencyNode depFn; MStringArray types; MString name; for ( MItSelectionList iter( list ); !iter.isDone(); iter.next() ) { // Print the types and function sets of all of the objects // iter.getDependNode( node ); depFn.setObject( node ); name = depFn.name(); MGlobal::getFunctionSetList( node, types ); cout << "Name: " << name.asChar() << endl; cout << "Type: " << node.apiTypeStr() << endl; cout << "Function Sets: "; int last = types.length(); for( int i = 0; i < last; i++ ) { if ( i > 0 ) cout << ", "; cout << types[i].asChar(); } cout << endl << endl; } return MS::kSuccess; }
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