//- // ========================================================================== // Copyright 1995,2006,2008 Autodesk, Inc. All rights reserved. // // Use of this software is subject to the terms of the Autodesk // license agreement provided at the time of installation or download, // or which otherwise accompanies this software in either electronic // or hard copy form. // ========================================================================== //+ #ifndef _splitUVNode #define _splitUVNode // // File: splitUVNode.h // // Dependency Graph Node: splitUVNode // // Authors: Lonnie Li, Jeyprakash Michaelraj // #include "polyModifierNode.h" #include "splitUVFty.h" // General Includes // #include <maya/MTypeId.h> class splitUVNode : public polyModifierNode { public: splitUVNode(); virtual ~splitUVNode(); virtual MStatus compute( const MPlug& plug, MDataBlock& data ); static void* creator(); static MStatus initialize(); public: // There needs to be a MObject handle declared for each attribute that // the node will have. These handles are needed for getting and setting // the values later. // // polyModifierNode has predefined the standard inMesh and outMesh attributes. // // We define an input attribute for our UV list input // static MObject uvList; // The typeid is a unique 32bit indentifier that describes this node. // It is used to save and retrieve nodes of this type from the binary // file format. If it is not unique, it will cause file IO problems. // static MTypeId id; splitUVFty fSplitUVFactory; }; #endif
Autodesk® Maya® 2010 © 1997-2009 Autodesk, Inc. All rights reserved. | Generated with 1.5.6 |