splitUVNode.h

//-
// ==========================================================================
// Copyright 1995,2006,2008 Autodesk, Inc. All rights reserved.
//
// Use of this software is subject to the terms of the Autodesk
// license agreement provided at the time of installation or download,
// or which otherwise accompanies this software in either electronic
// or hard copy form.
// ==========================================================================
//+

#ifndef _splitUVNode
#define _splitUVNode
// 
// File: splitUVNode.h
//
// Dependency Graph Node: splitUVNode
//
// Authors: Lonnie Li, Jeyprakash Michaelraj
//

#include "polyModifierNode.h"
#include "splitUVFty.h"

// General Includes
//
#include <maya/MTypeId.h>
 
class splitUVNode : public polyModifierNode
{
public:
                                                splitUVNode();
        virtual                         ~splitUVNode(); 

        virtual MStatus         compute( const MPlug& plug, MDataBlock& data );

        static  void*           creator();
        static  MStatus         initialize();

public:

        // There needs to be a MObject handle declared for each attribute that
        // the node will have.  These handles are needed for getting and setting
        // the values later.
        //
        // polyModifierNode has predefined the standard inMesh and outMesh attributes.
        //
        // We define an input attribute for our UV list input
        //
        static  MObject         uvList;

        // The typeid is a unique 32bit indentifier that describes this node.
        // It is used to save and retrieve nodes of this type from the binary
        // file format.  If it is not unique, it will cause file IO problems.
        //
        static  MTypeId         id;

        splitUVFty                      fSplitUVFactory;
};

#endif

Autodesk® Maya® 2010 © 1997-2009 Autodesk, Inc. All rights reserved. Generated with doxygen 1.5.6