geometryCacheBlockBase.h

#ifndef _GEOMETRY_CACHE_BLOCK_BASE
#define _GEOMETRY_CACHE_BLOCK_BASE

//-
// ==========================================================================
// Copyright 1995,2006,2008 Autodesk, Inc. All rights reserved.
//
// Use of this software is subject to the terms of the Autodesk
// license agreement provided at the time of installation or download,
// or which otherwise accompanies this software in either electronic
// or hard copy form.
// ==========================================================================
//+

//
// File Name: geometryCacheBlockBase.h
//
// Description : 
//              A base interface for storing and outputing a cache block tag and data.
//              Note that the Maya geometry cache file format is subject to change in 
//              future versions of Maya.
//

// Maya includes
//
#include <maya/MIffTag.h>
#include <maya/MString.h>

// Other includes
//
#include <fstream>

class geometryCacheBlockBase
{
public:
        // Constructor / Destructor methods
        //
                                geometryCacheBlockBase();
                                geometryCacheBlockBase( const MString& tag );
        virtual         ~geometryCacheBlockBase();

        // Access to the data
        //
        const bool&             isGroup();
        const MString&  tag();

        // Outputs the data of this block to Ascii
        //
        virtual void    outputToAscii( ostream& os );

protected:
        // Data Members
        //
        MString         blockTag;       // The tag identifier of this block
        bool            group;          // Indicates if this is a group block
};

#endif

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