divisions(MStatus *ReturnStatus=NULL) const | MMeshSmoothOptions | |
keepBorderEdge(MStatus *ReturnStatus=NULL) const | MMeshSmoothOptions | |
keepHardEdge(MStatus *ReturnStatus=NULL) const | MMeshSmoothOptions | |
MMeshSmoothOptions(void) | MMeshSmoothOptions | |
propEdgeHardness(MStatus *ReturnStatus=NULL) const | MMeshSmoothOptions | |
setDivisions(int numDivisions, MStatus *ReturnStatus=NULL) | MMeshSmoothOptions | |
setKeepBorderEdge(bool keepBorderEdge, MStatus *ReturnStatus=NULL) | MMeshSmoothOptions | |
setKeepHardEdge(bool keepHardEdge, MStatus *ReturnStatus=NULL) | MMeshSmoothOptions | |
setPropEdgeHardness(bool propEdgeHardness, MStatus *ReturnStatus=NULL) | MMeshSmoothOptions | |
setSmoothness(float smoothness, MStatus *ReturnStatus=NULL) | MMeshSmoothOptions | |
setSmoothUVs(bool smoothUVs, MStatus *ReturnStatus=NULL) | MMeshSmoothOptions | |
smoothness(MStatus *ReturnStatus=NULL) const | MMeshSmoothOptions | |
smoothUVs(MStatus *ReturnStatus=NULL) const | MMeshSmoothOptions | |
~MMeshSmoothOptions(void) | MMeshSmoothOptions | [virtual] |
Autodesk® Maya® 2010 © 1997-2009 Autodesk, Inc. All rights reserved. | Generated with 1.5.6 |