, including all inherited members.
| connectedToEdge(int edgeIndex, MStatus *ReturnStatus=NULL) | MItMeshVertex | |
| connectedToFace(int faceIndex, MStatus *ReturnStatus=NULL) | MItMeshVertex | |
| count(MStatus *ReturnStatus=NULL) | MItMeshVertex | |
| currentItem(MStatus *ReturnStatus=NULL) | MItMeshVertex | |
| geomChanged() | MItMeshVertex | |
| getColor(MColor &color, int faceIndex, const MString *colorSetName=NULL) const | MItMeshVertex | |
| getColor(MColor &color, const MString *colorSetName=NULL) const | MItMeshVertex | |
| getColorIndices(MIntArray &colorIndex, const MString *colorSetName=NULL) const | MItMeshVertex | |
| getColors(MColorArray &colors, const MString *colorSetName=NULL) const | MItMeshVertex | |
| getConnectedEdges(MIntArray &edgeList) | MItMeshVertex | |
| getConnectedFaces(MIntArray &faceList) | MItMeshVertex | |
| getConnectedVertices(MIntArray &vertexList) | MItMeshVertex | |
| getNormal(MVector &vector, MSpace::Space space=MSpace::kObject) | MItMeshVertex | |
| getNormal(MVector &vector, int faceIndex, MSpace::Space space=MSpace::kObject) | MItMeshVertex | |
| getNormalIndices(MIntArray &normalIndices) const | MItMeshVertex | |
| getNormals(MVectorArray &vectorArray, MSpace::Space space=MSpace::kObject) | MItMeshVertex | |
| getOppositeVertex(int &vertexId, int edgeId) | MItMeshVertex | |
| getUV(float2 &uvPoint, const MString *uvSet=NULL) | MItMeshVertex | |
| getUV(int faceId, float2 &uvPoint, const MString *uvSet=NULL) const | MItMeshVertex | |
| getUVIndices(MIntArray &uvIndices, const MString *uvSet=NULL) const | MItMeshVertex | |
| getUVs(MFloatArray &uArray, MFloatArray &vArray, MIntArray &faceIds, const MString *uvSet=NULL) const | MItMeshVertex | |
| hasColor(MStatus *ReturnStatus=NULL) const | MItMeshVertex | |
| hasColor(int faceIndex, MStatus *ReturnStatus=NULL) const | MItMeshVertex | |
| index(MStatus *ReturnStatus=NULL) | MItMeshVertex | |
| isDone(MStatus *ReturnStatus=NULL) | MItMeshVertex | |
| MItMeshVertex(MObject &polyObject, MStatus *ReturnStatus=NULL) | MItMeshVertex | |
| MItMeshVertex(const MDagPath &polyObject, MObject &component=MObject::kNullObj, MStatus *ReturnStatus=NULL) | MItMeshVertex | |
| next() | MItMeshVertex | |
| numConnectedEdges(int &edgeCount) const | MItMeshVertex | |
| numConnectedFaces(int &faceCount) const | MItMeshVertex | |
| numUVs(int &count, const MString *uvSet=NULL) | MItMeshVertex | |
| onBoundary(MStatus *ReturnStatus=NULL) | MItMeshVertex | |
| position(MSpace::Space space=MSpace::kObject, MStatus *ReturnStatus=NULL) | MItMeshVertex | |
| reset() | MItMeshVertex | |
| reset(MObject &polyObject) | MItMeshVertex | |
| reset(const MDagPath &polyObject, MObject &component=MObject::kNullObj) | MItMeshVertex | |
| setIndex(int index, int &prevIndex) | MItMeshVertex | |
| setPosition(const MPoint &point, MSpace::Space space=MSpace::kObject) | MItMeshVertex | |
| setUV(float2 &uvPoint, const MString *uvSet=NULL) | MItMeshVertex | |
| setUV(int faceId, float2 &uvPoint, const MString *uvSet=NULL) | MItMeshVertex | |
| setUVs(MFloatArray &uArray, MFloatArray &vArray, MIntArray &faceIds, const MString *uvSet=NULL) | MItMeshVertex | |
| translateBy(const MVector &vector, MSpace::Space space=MSpace::kObject) | MItMeshVertex | |
| updateSurface() | MItMeshVertex | |
| vertex(MStatus *ReturnStatus=NULL) | MItMeshVertex | |
| ~MItMeshVertex() | MItMeshVertex | [virtual] |