| area() | MDynSweptTriangle | |
| MDynSweptTriangle() | MDynSweptTriangle | |
| normal(double t=1.0) | MDynSweptTriangle | |
| normalToPoint(double x, double y, double z, double t=1.0) | MDynSweptTriangle | |
| uvPoint(int vertexId) | MDynSweptTriangle | |
| vertex(int vertexId, double t=1.0) | MDynSweptTriangle | |
| ~MDynSweptTriangle() | MDynSweptTriangle |
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