M3dView Member List

This is the complete list of members for M3dView, including all inherited members.

active3dView(MStatus *ReturnStatus=NULL)M3dView [static]
applicationShell(MStatus *ReturnStatus=NULL)M3dView [static]
backgroundColor(MStatus *ReturnStatus=NULL)M3dView
beginGL()M3dView
beginOverlayDrawing()M3dView
beginSelect(GLuint *buffer=NULL, GLsizei size=0)M3dView
clearOverlayPlane()M3dView
colorAtIndex(unsigned int index, ColorTable table=kActiveColors, MStatus *ReturnStatus=NULL)M3dView
colorMask(bool &r, bool &g, bool &b, bool &a)M3dView
ColorTable enum nameM3dView
DepthBufferFormat enum nameM3dView
DisplayObjects enum nameM3dView
DisplayStatus enum nameM3dView
DisplayStyle enum nameM3dView
displayStyle(MStatus *ReturnStatus=NULL) const M3dView
drawText(const MString &text, const MPoint position, TextPosition textPosition=kLeft)M3dView
endGL()M3dView
endOverlayDrawing()M3dView
endSelect()M3dView
get3dView(const unsigned int index, M3dView &view)M3dView [static]
getCamera(MDagPath &camera)M3dView
getColorIndexAndTable(unsigned int glindex, unsigned int &index, ColorTable &table) const M3dView
getLightCount(unsigned int &count, bool visible=TRUE)M3dView
getLightIndex(unsigned int lightNumber, unsigned int &lightIndex)M3dView
getLightingMode(LightingMode &mode)M3dView
getLightPath(unsigned int lightNumber, MDagPath &light)M3dView
getM3dViewFromModelEditor(const MString &modelPaneName, M3dView &view)M3dView [static]
getM3dViewFromModelPanel(const MString &modelPaneName, M3dView &view)M3dView [static]
getRendererName(MStatus *ReturnStatus) const M3dView
getRendererString(MString &stringName) const M3dView
getScreenPosition(int &x, int &y, MStatus *ReturnStatus=NULL) const M3dView
initNames()M3dView
isColorIndexMode(MStatus *ReturnStatus=NULL)M3dView
isLightVisible(unsigned int lightNumber, bool &visible)M3dView
isShadeActiveOnly(MStatus *ReturnStatus=NULL) const M3dView
kActive enum valueM3dView
kActiveAffected enum valueM3dView
kActiveColors enum valueM3dView
kActiveComponent enum valueM3dView
kActiveTemplate enum valueM3dView
kBackgroundColor enum valueM3dView
kBoundingBox enum valueM3dView
kCenter enum valueM3dView
kDefaultQualityRenderer enum valueM3dView
kDepth_8 enum valueM3dView
kDepth_Float enum valueM3dView
kDisplayCameras enum valueM3dView
kDisplayCVs enum valueM3dView
kDisplayDeformers enum valueM3dView
kDisplayDimensions enum valueM3dView
kDisplayDynamics enum valueM3dView
kDisplayEverything enum valueM3dView
kDisplayGrid enum valueM3dView
kDisplayHulls enum valueM3dView
kDisplayIkHandles enum valueM3dView
kDisplayJoints enum valueM3dView
kDisplayLights enum valueM3dView
kDisplayLocators enum valueM3dView
kDisplayMeshes enum valueM3dView
kDisplayNurbsCurves enum valueM3dView
kDisplayNurbsSurfaces enum valueM3dView
kDisplayPivots enum valueM3dView
kDisplayPlanes enum valueM3dView
kDisplaySelectHandles enum valueM3dView
kDisplayStrokes enum valueM3dView
kDisplaySubdivSurfaces enum valueM3dView
kDisplayTextures enum valueM3dView
kDormant enum valueM3dView
kDormantColors enum valueM3dView
kExternalRenderer enum valueM3dView
kFlatShaded enum valueM3dView
kGouraudShaded enum valueM3dView
kHighQualityRenderer enum valueM3dView
kHilite enum valueM3dView
kIntermediateObject enum valueM3dView
kInvisible enum valueM3dView
kLead enum valueM3dView
kLeft enum valueM3dView
kLightActive enum valueM3dView
kLightAll enum valueM3dView
kLightDefault enum valueM3dView
kLightSelected enum valueM3dView
kLive enum valueM3dView
kNoStatus enum valueM3dView
kPoints enum valueM3dView
kRight enum valueM3dView
kTemplate enum valueM3dView
kTemplateColor enum valueM3dView
kWireFrame enum valueM3dView
LightingMode enum nameM3dView
loadName(GLuint name)M3dView
modelViewMatrix(MMatrix &modelViewMatrix) const M3dView
numActiveColors(MStatus *ReturnStatus=NULL)M3dView
numberOf3dViews()M3dView [static]
numDormantColors(MStatus *ReturnStatus=NULL)M3dView
numUserDefinedColors(MStatus *ReturnStatus=NULL)M3dView
popName()M3dView
popViewport()M3dView
portHeight(MStatus *ReturnStatus=NULL)M3dView
portWidth(MStatus *ReturnStatus=NULL)M3dView
projectionMatrix(MMatrix &projectionMatrix) const M3dView
pushName(GLuint name)M3dView
pushViewport(unsigned int x, unsigned int y, unsigned int width, unsigned int height)M3dView
readBufferTo2dTexture(unsigned short x, unsigned short y, unsigned int width, unsigned int height)M3dView
readColorBuffer(MImage &image, bool readRGBA=false)M3dView
readDepthMap(unsigned short x, unsigned short y, unsigned int width, unsigned int height, unsigned char *bufferPtr, DepthBufferFormat depthMapPrecision)M3dView
refresh(bool all=false, bool force=false)M3dView
refresh(bool all, bool force, bool offscreen)M3dView
refresh(MPxGlBuffer &buffer)M3dView
refresh(MPxGlBuffer &buffer, bool offscreen)M3dView
refresh(MPxGlBuffer &buffer, bool offscreen, const MMatrix &projectionMatrix)M3dView
RendererName enum nameM3dView
rendererString(MStatus *ReturnStatus=NULL) const M3dView
selectMode() const M3dView
setCamera(MDagPath &camera)M3dView
setColorMask(bool r, bool g, bool b, bool a)M3dView
setDisplayStyle(DisplayStyle style, bool activeOnly=false)M3dView
setDrawColor(unsigned int index, ColorTable table=kActiveColors)M3dView
setDrawColor(const MColor &color)M3dView
setShowViewSelectedChildren(bool)M3dView
setUserDefinedColor(unsigned int index, const MColor &color)M3dView
setViewSelectedPrefix(const MString &prefix)M3dView
showViewSelectedChildren(MStatus *ReturnStatus) const M3dView
templateColor(MStatus *ReturnStatus=NULL)M3dView
TextPosition enum nameM3dView
textureMode() const M3dView
userDefinedColorIndex(unsigned int index, MStatus *ReturnStatus=NULL)M3dView
usingMipmappedTextures() const M3dView
viewport(unsigned int &x, unsigned int &y, unsigned int &width, unsigned int &height) const M3dView
viewSelectedPrefix(MStatus *ReturnStatus) const M3dView
viewToObjectSpace(short x_pos, short y_pos, const MMatrix &localMatrixInverse, MPoint &oPt, MVector &oVector) const M3dView
viewToWorld(short x_pos, short y_pos, MPoint &worldPt, MVector &worldVector) const M3dView
viewToWorld(short x_pos, short y_pos, MPoint &nearClipPt, MPoint &farClipPt) const M3dView
window(MStatus *ReturnStatus=NULL)M3dView
wireframeOnlyInShadedMode(MStatus *ReturnStatus) const M3dView
worldToView(const MPoint &worldPt, short &x_pos, short &y_pos, MStatus *ReturnStatus=NULL) const M3dView
writeColorBuffer(const MImage &image, signed short x=0, signed short y=0) const M3dView


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