This shader performs three kinds of simulations which can be used together or independently:
The following scattering features are supported:
color "misss_physical" (
color "material",
color "transmission",
scalar "ior",
vector "absorption_coeff",
vector "scattering_coeff",
scalar "scale_conversion",
scalar "scattering_anisotropy",
scalar "depth",
integer "max_samples",
integer "max_photons",
scalar "max_radius",
boolean "approx_diffusion",
boolean "approx_single_scatter",
boolean "approx_multiple_scatter",
array light "lights",
integer "mode"
)
version 4
apply material, photon
The shader provides parameters for Optical Properties and Tuning. The shader has to be applied both as a material and a photon shader.
material "misss_physical_phen" (
color "material",
color "transmission",
scalar "ior",
vector "absorption_coeff",
vector "scattering_coeff",
scalar "scale_conversion",
scalar "scattering_anisotropy",
scalar "depth",
integer "max_samples",
integer "max_photons",
scalar "max_radius",
boolean "approx_diffusion",
boolean "approx_single_scatter",
boolean "approx_multiple_scatter",
array light "lights",
integer "mode"
)
version 4
This is a material Phenomenon with appropriate shader connections both
to the material and photon slots. Its parameters and behavior are identical
to misss_physical.
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