Lens
Lens shaders may not only be used to change the direction of
eye rays. They may also be used to manipulate colors and even the
apparent shape of the rendered images.
Stencil
The stencil lens shader may be used to block out portions of
an image by overlaying a stencil texture. Only if the returned
value of the provided scalar texture is between the prescribed
floor and ceiling value an eye ray will be cast. If the texture
value is below the provided floor value, then the floor color
will be used, if the texture value is above the ceiling value,
then the ceiling color will be used. If the texture value is
between the floor and the ceiling value, then the returned color
will be blended with the floor color with the weight provided by
the relative texture value with respect to the floor and ceiling
values.
mib_lens_stencil
color "mib_lens_stencil" (
scalar "floor",
scalar "ceiling",
color "floor_color",
color "ceiling_color",
scalar texture "stencil")
- floor
- if the value of the scalar stencil texture is
below this value, then the current sample color is replaced with
the floor color. The default floor value is 0.
- ceiling
- if the value of the scalar stencil texture is
above this value, then the current sample color is replaced with
the ceiling color. The default ceiling value is 1.
- floor_color
- is the color used for samples where the
scalar stencil texture value is less than the floor value. The
default value is black.
- ceiling_color
- is the color used for samples where the
scalar stencil texture value is greater than the ceiling value.
The default value is black.
- stencil
- is a scalar-valued 2D texture acting as a
stencil overlaid over the camera lens.
Clamp
This lens shader maps color components lying between a floor
and a ceiling value to the unit interval. Values below and above
those limits are clamped to 0 and 1, respectively. If the mode of
the shader is set to luminance, then the sample colors with a
luminance below the floor value are replaced by the floor color
and sample colors with a luminance above the ceiling value are
replaced by the ceiling color. Color values with luminance
between those bounds are linearly scaled to luminances between 0
and 1.
mib_lens_clamp
color "mib_lens_clamp" (
scalar "floor",
scalar "ceiling",
boolean "luminance",
color "floor_color",
color "ceiling_color")
- floor
- is the lower bound. Color coponents below this
value are set to 0 if luminance is false. In luminance mode,
color samples with luminance below this value are assigned the
floor color. The default value is 0.
- ceiling
- is the upper bound. Color components greater
than this value are set to 1 if luminance is false. In luminance
mode, color samples with values greater than this value are
assigned the ceiling color. The default value is 1.
- luminance
- if true, the shader operates in luminance
mode. If false, the shader operates in color component mode.
- floor_color
- in luminance mode all color samples with a
luminance below the floor value will be assigned this color. The
default value is black. This parameter is ignored in color
component mode.
- ceiling_color
- in luminance mode all color samples with
a luminance greater than the ceiling value will be assigned this
color. The default value is black. This paramter is ignored in
color component mode.
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