whatisCmd.cpp

//-
// ==========================================================================
// Copyright 1995,2006,2008 Autodesk, Inc. All rights reserved.
//
// Use of this software is subject to the terms of the Autodesk
// license agreement provided at the time of installation or download,
// or which otherwise accompanies this software in either electronic
// or hard copy form.
// ==========================================================================
//+

#include <maya/MSimple.h>
#include <maya/MObject.h>
#include <maya/MGlobal.h>
#include <maya/MFnDependencyNode.h>
#include <maya/MItSelectionList.h>
#include <maya/MSelectionList.h>
#include <maya/MString.h>
#include <maya/MStringArray.h>
#include <maya/MIOStream.h>

DeclareSimpleCommand( whatis, PLUGIN_COMPANY, "3.0");

MStatus whatis::doIt( const MArgList& args )
{

        MSelectionList list;

        if ( args.length() > 0 ) {
                // Arg list is > 0 so use objects that were passes in
                //
                MString argStr;

                unsigned last = args.length();
                for ( unsigned i = 0; i < last; i++ ) {
                        // Attempt to find all of the objects matched
                        // by the string and add them to the list
                        //
                        args.get( i, argStr );  
                        list.add( argStr ); 
                }
        } else {
                // Get the geometry list from what is currently selected in the 
                // model
                //
                MGlobal::getActiveSelectionList( list );
        } 

        MObject node;
        MFnDependencyNode depFn;
        MStringArray types;
        MString name;

        for ( MItSelectionList iter( list ); !iter.isDone(); iter.next() ) {
                // Print the types and function sets of all of the objects
                //
                iter.getDependNode( node );
                depFn.setObject( node );
                
                name = depFn.name();
                MGlobal::getFunctionSetList( node, types );

                cout << "Name: " << name.asChar() << endl;
                cout << "Type: " << node.apiTypeStr() << endl;
                cout << "Function Sets: ";
                
                int last = types.length();
                for( int i = 0; i < last; i++ ) {
                        if ( i > 0 ) cout << ", ";
                        cout << types[i].asChar();
                }
                cout << endl << endl;
        }
        return MS::kSuccess;
}

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