OpenGLViewportRendererPlugin.cpp

//-
// ==========================================================================
// Copyright 1995,2006,2008 Autodesk, Inc. All rights reserved.
//
// Use of this software is subject to the terms of the Autodesk
// license agreement provided at the time of installation or download,
// or which otherwise accompanies this software in either electronic
// or hard copy form.
// ==========================================================================
//+

#include <stdio.h>

#include <OpenGLViewportRenderer.h>

#include <maya/MGlobal.h>
#include <maya/MString.h>
#include <maya/MStringArray.h>
#include <maya/MFnPlugin.h>

#include <stdio.h>

//
// Plug-in functions
//

static OpenGLViewportRenderer *g_OpenGLRenderer = 0;

MStatus initializePlugin( MObject obj )
{ 
        MStatus   status = MStatus::kFailure;

        MFnPlugin plugin( obj, PLUGIN_COMPANY, "1.0", "Any");

        // Register the renderer
        //
        g_OpenGLRenderer = new OpenGLViewportRenderer();
        if (g_OpenGLRenderer)
        {
                status = g_OpenGLRenderer->registerRenderer();
                if (status != MStatus::kSuccess)
                {
                        status.perror("Failed to register OpenGL renderer properly.");
                }
        }
        return status;
}

MStatus uninitializePlugin( MObject obj )
{
        MStatus   status = MStatus::kSuccess;

        // Deregister the renderer
        //
        if (g_OpenGLRenderer)
        {
                status = g_OpenGLRenderer->deregisterRenderer();
                if (status != MStatus::kSuccess)
                {
                        status.perror("Failed to deregister OpenGL renderer properly.");
                }
        }
        g_OpenGLRenderer = 0;
        return status;
}


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