, including all inherited members.
| exit(miState
*pState, ShaderParameters *pParameters) |
Shader<
ShaderParameters, ShaderHelper, VERSION > |
[inline, static] |
| init(miState
*pState, ShaderParameters *pParameters) |
Shader<
ShaderParameters, ShaderHelper, VERSION > |
[inline, static] |
| Material(miState
*pState, MaterialParameters *pParameters) |
Material<
MaterialParameters, ShaderHelper, VERSION > |
[inline] |
| mDestructorParameters |
Shader<
ShaderParameters, ShaderHelper, VERSION > |
|
| mDestructorState |
Shader<
ShaderParameters, ShaderHelper, VERSION > |
|
| mFrameBufferWriteFactor |
Material<
MaterialParameters, ShaderHelper, VERSION > |
[protected] |
| mFrameBufferWriteFlags |
Material<
MaterialParameters, ShaderHelper, VERSION > |
[protected] |
| mFrameBufferWriteOperation |
Material<
MaterialParameters, ShaderHelper, VERSION > |
[protected] |
| mScatterData |
Surface<
SurfaceParameters, SurfaceResult, ShaderHelper,
AmbientMaterialColorComponent, AmbientComponent,
DiffuseMaterialColorComponent, DiffuseComponent, SpecularComponent,
ReflectionComponent, RefractionComponent, ScatterComponent,
IndirectComponent, IncandescenceComponent, CustomComponent, VERSION
> |
|
| operator()(SurfaceResult
*pResult, miState *pState, SurfaceParameters *pParameters) |
Surface<
SurfaceParameters, SurfaceResult, ShaderHelper,
AmbientMaterialColorComponent, AmbientComponent,
DiffuseMaterialColorComponent, DiffuseComponent, SpecularComponent,
ReflectionComponent, RefractionComponent, ScatterComponent,
IndirectComponent, IncandescenceComponent, CustomComponent, VERSION
> |
[inline] |
| Material::operator()(miColor
*pResult, miState *pState, MaterialParameters *pParameters) |
Material<
MaterialParameters, ShaderHelper, VERSION > |
[inline] |
| Shader::operator()(miColor
*pResult, miState *pState, ShaderParameters *pParameters) |
Shader<
ShaderParameters, ShaderHelper, VERSION > |
[inline] |
| Shader(miState
*pState, ShaderParameters *pParameters) |
Shader<
ShaderParameters, ShaderHelper, VERSION > |
[inline] |
| Surface(miState
*pState, SurfaceParameters *pParameters) |
Surface<
SurfaceParameters, SurfaceResult, ShaderHelper,
AmbientMaterialColorComponent, AmbientComponent,
DiffuseMaterialColorComponent, DiffuseComponent, SpecularComponent,
ReflectionComponent, RefractionComponent, ScatterComponent,
IndirectComponent, IncandescenceComponent, CustomComponent, VERSION
> |
[inline] |
| version() |
Shader<
ShaderParameters, ShaderHelper, VERSION > |
[inline, static] |
| writeToFrameBuffers(miState
*pState, FrameBufferInfo *pFrameBufferInfo, PassTypeInfo
*pPassTypeInfo, const T &pValue, PassTypeID pPassType, const
bool &pUseIrradiance, const miColor *const
&pIrradianceNoShadow=0) |
Material<
MaterialParameters, ShaderHelper, VERSION > |
[inline] |
| ~Material() |
Material<
MaterialParameters, ShaderHelper, VERSION > |
[inline, virtual] |
| ~Shader() |
Shader<
ShaderParameters, ShaderHelper, VERSION > |
[inline, virtual] |
| ~Surface() |
Surface<
SurfaceParameters, SurfaceResult, ShaderHelper,
AmbientMaterialColorComponent, AmbientComponent,
DiffuseMaterialColorComponent, DiffuseComponent, SpecularComponent,
ReflectionComponent, RefractionComponent, ScatterComponent,
IndirectComponent, IncandescenceComponent, CustomComponent, VERSION
> |
[inline, virtual] |