, including all inherited members.
| computeAmbientResult(const
miColor &pAmbientColor, const miColor &pColor) const |
ShaderHelper<
ShaderParameters > |
[inline] |
| computeDiffuseAreaLightFactor(miVector
&pBumpNormal, void *pLightBlindData) const |
ShaderHelper<
ShaderParameters > |
[inline] |
| computeHideSource()
const |
ShaderHelper<
ShaderParameters > |
[inline] |
| computeSpecularAreaLightFactor(miVector
&pBumpNormal, void *pLightBlindData) const |
ShaderHelper<
ShaderParameters > |
[inline] |
| computeSpecularGlow()
const |
ShaderHelper<
ShaderParameters > |
[inline] |
| computeTranslucence(miScalar
pDotNL, miVector &pLightDirection, miScalar pTranslucence,
miScalar pTranslucenceFocus, miScalar pTranslucenceDepth, void
*pLightBlindData) const |
ShaderHelper<
ShaderParameters > |
[inline] |
| computeTransparency()
const |
ShaderHelper<
ShaderParameters > |
[inline] |
| computeTransparencyForShadow(miColor
&pResTransp, miBoolean pHideSource) const |
ShaderHelper<
ShaderParameters > |
[inline] |
| evaluateParameters() |
ShaderHelper<
ShaderParameters > |
[inline] |
| getReflectedColor()
const |
ShaderHelper<
ShaderParameters > |
[inline] |
| setASQWeight(MayabaseState
*&MBS, BRDFComponent &bc, const miColor &pColor, const
miColor &pTransparency, miScalar &pGlowIntensity)
const |
ShaderHelper<
ShaderParameters > |
[inline] |
| setupMayaBumpMapping()
const |
ShaderHelper<
ShaderParameters > |
[inline] |
| ShaderHelper(miState
*pState, ShaderParameters *pParameters) |
ShaderHelper<
ShaderParameters > |
[inline] |
| ~ShaderHelper() |
ShaderHelper<
ShaderParameters > |
[inline] |