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This node will automatically create the transform/nurbsSurface pairs below it, depending on the number of surfaces it can evaluate at its input. If the number of surfaces available at the input side increases, more transform/subdivSurface pairs are created. If the number decreases, the surfaces are made empty, but not removed. Each of the newly created surfaces will be added to the default rendering shader group, rather than to the one that is current for the surface created prior and reassigned.

Node nameParentsMFn typeCompatible function sets
subdivSurfaceVarGroupbaseGeometryVarGroupkSurfaceVarGroupkBase
kNamedObject
kDependencyNode
kDagNode
kTransform
kGeometryVarGroup
kSurfaceVarGroup

Attributes (2)

create, local

Long name (short name)TypeDefaultFlags
create (cr) subdivisionSurfaceNULLarrayoutputinputconnectable
The input surfaces
local (l) subdivisionSurfaceNULLarrayoutputconnectable
The output surfaces