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 Move UVs in the texture plane to avoid overlaps.

Node nameParentsMFn typeCompatible function sets
subdLayoutUVsubdModifierUVkSubdLayoutUVkBase
kNamedObject
kDependencyNode
kSubdModifier
kSubdLayoutUV

Attributes (8)

denseLayout, flipReversed, layout, layoutMethod, percentageSpace, rotateForBestFit, scale, separate

Long name (short name)TypeDefaultFlags
separate (se) enum0outputinputconnectablestorablekeyable
Where to cut the pieces
flipReversed (fr) booltrueoutputinputconnectablestorablekeyable
Should reversed mapped areas be flipped
layout (l) enum2outputinputconnectablestorablekeyable
how to move the pieces
percentageSpace (ps) float0outputinputconnectablestorablekeyable
Extra space between UV pieces. Only used when moving pieces to a square. This is a percentage of the texture space.
scale (sc) enum1outputinputconnectablestorablekeyable
Scaling mode after UVs have been moved
denseLayout (dl) boolfalseoutputinputconnectablestorablehidden
Optimize packing to reduce unused texture area. Hiden attribute for pre 3.0.1 file format compatibility
rotateForBestFit (rbf) enum0outputinputconnectablestorablekeyable
How to rotate the pieces, before move.
layoutMethod (lm) enum0outputinputconnectablestorable
How to rotate the pieces, before move.