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This node is used to evaluate an input geometry or matrix at
a range of times defined by the "startTime", "endTime" and "increment"
attribute values. When a geometry is attached as the input, the
output is a sequence of time-evaluated geometries, which is
referred to in maya as an "animated snapshot". When a
matrix is attached as the input, the output is a an array of points
that indicate the motion trail of the input matrix data.
Node name | Parents | MFn type | Compatible function sets |
---|---|---|---|
snapshot | dependNode | kSnapshotPath | kBase kNamedObject kDependencyNode kSnapshotPath |
dagPose, reverseCurve, offsetSurface, stitchAsNurbsShell, avgCurves
animCurveChanged, endTime, frames, increment, inputGeom, inputMatrix, localPosition, localPositionX, localPositionY, localPositionZ, outputGeom, points, startTime, update
Long name (short name) | Type | Default | Flags | ||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
startTime
(s )
| time | 0film | |||||||||||||||
endTime
(e )
| time | 0film | |||||||||||||||
increment
(b )
| time | 1film | |||||||||||||||
inputGeom
(in )
| geometry | NULL | |||||||||||||||
outputGeom
(out )
| geometry | NULL | |||||||||||||||
inputMatrix
(im )
| matrix | identity | |||||||||||||||
localPosition
(lp )
| double3 | 0.0, 0.0, 0.0 | |||||||||||||||
| |||||||||||||||||
| |||||||||||||||||
| |||||||||||||||||
points
(pts )
| pointArray | empty | |||||||||||||||
frames
(f )
| intArray | empty | |||||||||||||||
animCurveChanged
(acc )
| Message | n/a | |||||||||||||||
update
(up )
| enum | 1 | |||||||||||||||