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 This is the 3D placement node. It is nothing but a transform,
 with some special UI on it.  It has to be used by connecting its
 aWorldMatrixInverse[0] output to the placementMatrix input of a
 3D texture.



This node is MP safe

Node nameParentsClassificationMFn typeCompatible function sets
place3dTexturetransform
utility/general/placement/3dkPlace3dTexturekBase
kNamedObject
kDependencyNode
kDagNode
kTransform
kPlace3dTexture

Related nodes

layeredTexture, envCube, envSphere, envSky, envBall, envChrome, bump3d, uvChooser, bump2d, texture2d, ramp, file, cloth, water, stencil, checker, fractal, bulge, grid, mountain, texture3d, projection, cloud, granite, crater, leather, stucco, brownian, solidFractal, marble, wood, rock, snow, defaultTextureList, place2dTexture