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This node produces a subdivision surface based on a NURBS surface. This will just create a subdivision surface with the mesh points matching the cvs of the surface. If you have enough spans, the resulting shape will be exactly the same if you started with a uniform, bi-cubic surface. Use rebuild surface function to get it into that state if you do not like the result of the direct conversion.

Node nameParentsMFn typeCompatible function sets
nurbsToSubdivabstractBaseNurbsConversionkNurbsToSubdivkBase
kNamedObject
kDependencyNode
kCreate
kNurbsToSubdiv

Related nodes

subdivToPoly, subdivCollapse, polyToSubdiv, subdivComponentId, subdBlindData, subdiv, subdHierBlind

Attributes (6)

collapsePoles, inputSurface, matchPeriodic, maxPolyCount, outputSubd, reverseNormal

Long name (short name)TypeDefaultFlags
inputSurface (is) nurbsSurfaceNULLoutputinputconnectable
The input surface
outputSubd (os) subdivisionSurfaceNULLoutputconnectable
Output subd surface
maxPolyCount (mpc) integer1000outputinputconnectablestorable
The maximum number of base mesh faces in the resulting subdivision surface.
reverseNormal (rn) booltrueoutputinputconnectablestorable
Reverse the NURBS surface normal in the conversion.
matchPeriodic (mp) boolfalseoutputinputconnectablestorable
Match periodic surface texture mapping in the result.
collapsePoles (cp) boolfalseoutputinputconnectablestorable
Collapse poles into a single point