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Movie Texture inherits all of its attributes from its parent File Texture; it has no attributes of its
own. It does, however, treat those attributes slightly
differently. When Use Frame Extension is turned on, File Texture
constructs an image file name from the File Texture Name attribute
and the Frame Extension attribute. The movie texture node, in
contrast assumes that all the frames are stored in the single
(movie) file referred to by File Texture Name and simply loads the
correct frame from the file.
For performance reasons, Movie Texture also does not support the
various filter types that are available on to File Texture. If
any filter type is set, it is simply treated as if it were a Box
filter.
This node is MP safe
Node name | Parents | Classification | MFn type | Compatible function sets |
---|---|---|---|---|
movie | file | texture/2d | kFileTexture | kBase kNamedObject kDependencyNode kTexture2d kFileTexture |
bulge, cloth, fractal, mountain, ramp, checker, file, grid, water