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Compute a cylinder given the center point (pivot) and the radius (radius). A partial cylinder can be computed by using startSweep and endSweep.

The resolution of the cylinder in the sweep direction can be controlled by specifying the useTolerance (useTolerance) attribute and the tolerance (tolerance). Otherwise the number of sections (sections) will be used. Use spans to control the cylinder's resolution in the opposite direction.

Control the orientation of the cylinder by specifying the axis of the cylinder.

The degree of the resulting surface can be linear or cubic.

Node nameParentsMFn typeCompatible function sets
makeNurbCylinderrevolvedPrimitivekCylinderkBase
kNamedObject
kDependencyNode
kCreate
kPrimitive
kRevolvedPrimitive
kCylinder

Related nodes

makeNurbPlane, makeNurbCube, makeNurbSphere, makeNurbTorus, makeNurbCone