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        Node used to store global hardware render attributes. By using
        a node, these attributes will be read/written to file. There
        should only be one of these nodes.

Node nameParentsMFn typeCompatible function sets
hwRenderGlobalsdependNodekHardwareRenderGlobalskBase
kNamedObject
kDependencyNode
kHardwareRenderGlobals

Attributes (32)

alphaSource, antiAliasPolygons, backgroundColor, backgroundColorB, backgroundColorG, backgroundColorR, byFrame, cameraIcons, collisionIcons, displayShadows, drawStyle, edgeSmoothing, emitterIcons, endFrame, extension, fieldIcons, filename, fullImageResolution, geometryMask, grid, imageFormat, lightIcons, lightingMode, lineSmoothing, motionBlur, multiPassRendering, renderPasses, resolution, startFrame, texturing, transformIcons, writeZDepth

Long name (short name)TypeDefaultFlags
renderPasses (rp) enum0outputinputconnectablestorable
The number of accum buffer render passes.
cameraIcons (cai) boolfalseoutputinputconnectablestorable
Display status of camera icons
collisionIcons (coi) boolfalseoutputinputconnectablestorable
Display status of collison model icons
backgroundColor (bc) float30.0, 0.0, 0.0outputinputconnectablestorable
The viewport clear color.
backgroundColorR (bcr) float0.0outputinputconnectablestorable
The viewport clear color red component (see backgroundColor).
backgroundColorG (bcg) float0.0outputinputconnectablestorable
The viewport clear color green component (see backgroundColor).
backgroundColorB (bcb) float0.0outputinputconnectablestorable
The viewport clear color blue component (see backgroundColor).
emitterIcons (ei) boolfalseoutputinputconnectablestorable
Display status of emitter icons
extension (ex) enum3outputinputconnectablestorable
Specify number padding and extension.
edgeSmoothing (es) float1.0outputinputconnectablestorable
Controls the amount of edge smoothing.
endFrame (ef) integer10outputinputconnectablestorable
The last frame to be rendered
byFrame (bf) integer1outputinputconnectablestorable
The frame increment during rendering
fieldIcons (fii) boolfalseoutputinputconnectablestorable
Display status of field icons
startFrame (sf) integer1outputinputconnectablestorable
The first frame to be rendered
grid (gr) boolfalseoutputinputconnectablestorable
Display status of the grid
lightIcons (li) boolfalseoutputinputconnectablestorable
Display status of light icons
lineSmoothing (ls) boolfalseoutputinputconnectablestorable
Enable/disable anti-aliased lines
motionBlur (mb) float0.0outputinputconnectablestorable
Set the shutter angle used for motion blur.
transformIcons (ti) boolfalseoutputinputconnectablestorable
Display status of transform icons
texturing (txt) booltrueoutputinputconnectablestorable
Enable/disable texture map display
multiPassRendering (mpr) boolfalseoutputinputconnectablestorable
Control the multipass rendering.
writeZDepth (wzd) boolfalseoutputinputconnectablestorable
Enable/disable writing of zdepth to image files
filename (fn) stringNULLoutputinputconnectablestorable
Image output filename.
imageFormat (if) enum0outputinputconnectablestorable
Specifies image file format.
resolution (res) stringNULLoutputinputconnectablestorable
Image output resolution (and aspect ratio).
alphaSource (as) enum0outputinputconnectablestorable
Specifies how to compute the alpha channel.
drawStyle (ds) enum3outputinputconnectablestorable
Specifies how to draw the geometry.
lightingMode (lm) enum0outputinputconnectablestorable
Specifies the lighting mode used for rendering.
fullImageResolution (fir) boolfalseoutputinputconnectablestorable
Output full image resolution (turns on tiling if needed).
antiAliasPolygons (aap) boolfalseoutputinputconnectablestorable
Turns on/off camera jitter to anti-alias polygons.
geometryMask (gh) boolfalseoutputinputconnectablestorable
Use geometry as a mask for particles.
displayShadows (sd) boolfalseoutputinputconnectablestorable
Display shadows when in all or selected lights mode