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                This node draws a plane that shows the displacement
                of a surface texture or an ocean shader.
                It is currently only for
                preview purposes, and does not
                appear in a render.

Node nameParentsClassificationMFn typeCompatible function sets
heightFieldsurfaceShapeutility/generalkHeightFieldkBase
kNamedObject
kDependencyNode
kDagNode
kShape
kGeometric
kSurface
kHeightField

Related nodes

ocean, oceanShader

Attributes (8)

cacheNeedsRebuilding, color, colorB, colorG, colorR, displacement, heightScale, resolution

Long name (short name)TypeDefaultFlags
resolution (res) integer10outputinputconnectablestorable
The number of samples relative to the largest side of the plane. For a square plane the ocean will be sampled at resolution * resolution points. Higher values result in a more detailed surface, but slower draw time.
color (cl) float3outputinputconnectablestorable
Color is the basic color of the preview surface. This may be mapped with a surface texture or an ocean shader. The mapping will always use the outColor from the connected node, regardless of the actual attribute connected.
colorR (cr) float0.5outputinputconnectablestorablekeyable
color red value
colorG (cg) float0.5outputinputconnectablestorablekeyable
color green value
colorB (cb) float0.5outputinputconnectablestorablekeyable
color blue value
displacement (dis) float0.0outputinputconnectablestorablekeyable
The height of the plane. This may be mapped with a surface texture or an ocean shader. The mapping will always use the outAlpha from the connected node, regardless of the actual attribute connected. This does a special fast evaluation of the texture that will ignores added shading engine inputs.
heightScale (hc) float1.0outputinputconnectablestorable
Scale factor for input displacement.
cacheNeedsRebuilding (cnr) booltrueoutputconnectablehidden
A convenience attribute that forces all the inputs to be updated