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Related nodes. Attributes.
Maya uses animation clips as the building block of its non-linear
animation system, "Trax". An animation clip allows the user to
bundle a set of animation curves independent of time so that they
can be reused multiple times, with different timing than the
original clip.
Character sets are integral to Maya's use of clips,
since a clip contains whatever attributes of the character were animated
when the clip was created. For more information on character sets, refer
to the character node documentation.
Clips in maya can be of two types: source clips and scheduled
clips. Scheduled clips are also referred to as instanced clips.
In the Maya UI, source clips are visible in the Visor while
scheduled clips are visible in Trax. A source clip maintains the
animation curves for the clip. A scheduled clip contains data about
the placement of an instance of a source clip in the Maya
timeline. In this context, an "instance" means that the animation
curves from the source clip are shared by the scheduled
clip. Scheduled clips never contain their own animation curves, they
always refer to a source clip's curves.
For example, if you create a clip called "run" in maya that lasts
from frames 1-20, a source clip node will be created with a start of
1, a duration of 19, and dependency graph connections to all of the
animation curves that make up the "run". If you then place an
instance of the run clip at frame 5 and another instance of the run
clip at frame 20, you have 2 scheduled clips: one with a start frame
of 5 and one with a start frame of 20. As mentioned in the previous
paragraph, only a single set of animation curves exist for the
run regardless of the number of times the run is scheduled.
Trax also allows you to create "blends" between clips, which enable you to
control the transition between the clips. A blend is represented in the
dependency graph by an "animBlendInOut" node, which uses an animation curve
to determine the transition type.
In the dependency graph, when a character has animation clips, the
character node will always be connected to a "clipLibrary" node and
a "clipScheduler" node. The clipLibrary node is connected to all of
the source clips and their animation curves. The clipScheduler node
is connected to the scheduled clips and blends. It is the clipScheduler
that computes the final animation by looking at the placement and overlap
of the clips and feeding the attribute data back into the character set.
Node name | Parents | MFn type | Compatible function sets |
---|
animClip | dependNode | kClip | kBase kNamedObject kDependencyNode kClip |
Related nodes
character, clipScheduler, clipLibrary, animBlend, animBlendInOut
Attributes (24)
absoluteChannel, absoluteRotations, channelOffset, clip, clipInstance, cycle, duration, enable, hold, offset, pose, postCycle, preCycle, scale, sourceEnd, sourceStart, start, startFrame, startPercent, startTrim, timeWarp, timeWarpEnable, weight, weightStyle
Long name (short name) | Type | Default | Flags |
---|
|
enable
(ea )
| bool | 1 | |
|
|
absoluteChannel
(ac )
| bool | false | |
|
|
channelOffset
(co )
| double | 0.0 | |
|
|
startFrame
(sf )
| time | 0film | |
|
|
scale
(sc )
| double | 1.0 | |
|
|
hold
(h )
| time | 0film | |
|
|
preCycle
(cb )
| double | 0.0 | |
|
|
postCycle
(ca )
| double | 0.0 | |
|
|
weight
(w )
| double | 1.0 | |
|
|
weightStyle
(ws )
| enum | 0 | |
|
|
pose
(ps )
| bool | false | |
|
|
sourceStart
(ss )
| time | 0film | |
|
|
sourceEnd
(se )
| time | 0film | |
|
|
clip
(cl )
| Message | n/a | |
|
|
clipInstance
(ci )
| bool | 1 | |
|
|
timeWarp
(tw )
| double | 0.0 | |
|
|
timeWarpEnable
(twe )
| bool | false | |
|
|
start
(st )
| time | 0film | |
|
|
duration
(du )
| time | 0film | |
|
|
offset
(o )
| enum | 0 | |
|
|
absoluteRotations
(abro )
| bool | false | |
|
|
cycle
(cy )
| double | 1.0 | |
|
|
startTrim
(str )
| time | 0film | |
|
|
startPercent
(sp )
| double | 0.0 | |
|