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                This class contains the "shape" information for ambient lights.

This node is MP safe

Node nameParentsClassificationMFn typeCompatible function sets
ambientLightrenderLightlightkAmbientLightkBase
kNamedObject
kDependencyNode
kDagNode
kShape
kLight
kAmbientLight

Related nodes

camera, light, dropoffLocator, nonAmbientLightShapeNode, nonExtendedLightShapeNode, areaLight, directionalLight, spotLight, pointLight

Attributes (9)

ambientShade, castSoftShadows, normalCamera, normalCameraX, normalCameraY, normalCameraZ, objectType, receiveShadows, shadowRadius

Long name (short name)TypeDefaultFlags
ambientShade (as) float0.45outputinputconnectablestorable
The ambient shade as used by the material/shader.
objectType (ot) charTrenderableObjectType::kSurfaceinputconnectablestorable
The type of object being lit (volume or surface).
shadowRadius (sr) float0.0outputinputconnectablestorable
The softshadow light radius.
castSoftShadows (cw) boolfalseoutputinputconnectablestorable
Turn on soft shadows (applicable to raytracing only).
normalCamera (n) float3inputconnectable
surface normal at sample point
normalCameraX (nx) float1.0inputconnectable
normal x value
normalCameraY (ny) float1.0inputconnectable
normal Y value
normalCameraZ (nz) float1.0inputconnectable
normal Z value
receiveShadows (gs) booltrueoutputinputconnectablestorable
sampleData = geometry receives shadows