Go to: Synopsis. Return value. Flags. Python examples.
dirmap(
string string
, [convertDirectory=string], [enable=boolean], [getAllMappings=boolean], [getMappedDirectory=string], [mapDirectory=[string, string]], [unmapDirectory=string])
Note: Strings representing object names and arguments must be separated by commas. This is not depicted in the synopsis.
dirmap is undoable, queryable, and NOT editable.
Use this command to map a directory to another directory. The first
argument is the directory to map, and the second is the destination
directory to map to.
Directories
must both be absolute paths, and should be separated with forward
slashes ('/'). The mapping is case-sensitive on all platforms.
This command can be useful when moving projects to
another machine where some textures may not be contained in the Maya
project, or when a texture archive moves to a new location. This
command is not necessary when moving a (self-contained) project from
one machine to another - instead copy the entire project over and set
the Maya project to the new location.
For one-time directory moves, if the command is enabled and the mapping
configured correctly, when a scene is opened and saved the mapped
locations will be reflected in the filenames saved with the file.
To set up a permanent mapping the command should
be enabled and the mappings set up in a script which is executed every
time you launch Maya (userSetup.mel is sourced on startup).
The directory mappings and enabled state are not preserved between
Maya sessions.
This command requires one "main" flag that specifies the action to take.
Flags are:
-[m|um|gmd|gam|cd|en]
string | when convertDirectory is used |
In query mode, return type is based on queried flag.
convertDirectory, enable, getAllMappings, getMappedDirectory, mapDirectory, unmapDirectory
Long name (short name) |
Argument types |
Properties |
enable(en)
|
boolean
|
|
|
Enable directory mapping.
Directory mapping is off when you start Maya. If enabled, when opening
Maya scenes, file texture paths (and other file paths) will be converted
when the scene is opened. The -cd flag only returns mapped directories
when -enable is true.
Query returns whether mapping has been enabled.
|
|
mapDirectory(m)
|
[string, string]
|
|
|
Map a directory - the first argument is mapped to the second.
Neither directory needs to exist on the local machine at the time
of invocation.
|
|
unmapDirectory(um)
|
string
|
|
|
Unmap a directory. The given argument must exactly match the
argument used with the -mapDirectory flag.
|
|
getMappedDirectory(gmd)
|
string
|
|
|
Get the mapped redirected directory. The given argument must
exactly match the first string used with the -mapDirectory flag.
|
|
getAllMappings(gam)
|
boolean
|
|
|
Get all current mappings.
Returns string array of current mappings in format:
[redirect1, replacement1, ... redirectN, replacementN]
|
|
convertDirectory(cd)
|
string
|
|
|
Convert a file or directory.
Returns the name of the mapped file or directory, if the command is
enabled. If the given string
contains one of the mapped directories, the return value will have that
substring replaced with the mapped one. Otherwise the given argument
string will be returned. If the command is disabled the given argument
is always returned. Checks are not
made for whether the file or directory exists. If the given string
is a directory it should have a trailing '/'.
|
|
Flag can appear in Create mode of command
|
Flag can appear in Edit mode of command
|
Flag can appear in Query mode of command
|
Flag can have multiple arguments, passed either as a tuple or a list.
|
import maya.cmds as cmds
cmds.dirmap( en=True )
cmds.dirmap( m=('/usr/maya/textures', '/share/store/textures') )
cmds.dirmap( cd='/usr/maya/textures/characters/skin1.iff' )
# Result: /share/store/textures/characters/skin1.iff"
cmds.dirmap( m=('D:/mySoundfiles', '/usr/me/sounds') )
cmds.dirmap( cd='D:/mySoundfiles/' )
# Result: /usr/me/sounds/