file is undoable, queryable, and editable.
In query mode, return type is based on queried flag.
Long name (short name) |
Argument types |
Properties |
-anyModified(-amf)
|
|
|
|
This is a query only flag. If any of the memory
resident files require a save to be performed then 1 is returned.
|
|
-buildLoadSettings(-bls)
|
|
|
|
When used with the "o/open" flag it indicates that the specified
file should be read for reference hierarchy information only.
This information will be stored in temporary load settings under
the name "implicitLoadSettings". When this flag is used the
specified scene file will not be loaded: no objects/nodes will be
created or modified.
Note: most users will not need to use this flag or the
"implicitLoadSettings" it builds. They can access the same
functionality by setting the "Selective Load" option in the
File > Open Option Box.
|
|
-command(-c)
|
string
|
|
|
Specifies the callback to execute before any file operation.
This is an internal flag used only in the file format.
|
|
-constructionHistory(-ch)
|
boolean
|
|
|
For use with exportSelected to specify whether attached construction history should be included in the export.
|
|
-channels(-chn)
|
boolean
|
|
|
For use with exportSelected to specify whether attached channels should be included in the export.
|
|
-copyNumberList(-cnl)
|
|
|
|
When queried, this flag returns a string array containing
a number that uniquely identifies each instance the file
is used.
|
|
-constraints(-con)
|
boolean
|
|
|
For use with exportSelected to specify whether attached constraints should be included in the export.
|
|
-cleanReference(-cr)
|
string
|
|
|
Remove edits from the passed in reference node.
The reference must be in an unloaded state. To remove a particular
type of edit, use the editCommand flag. If no flag is specified,
all edits will be removed.
|
|
-editCommand(-ec)
|
string
|
|
|
For use with cleanReference. Remove only this type of edit.
Supported edits are: setAttr addAttr deleteAttr connectAttr
disconnectAttr and parent
|
|
-defaultExtensions(-de)
|
boolean
|
|
|
Use the default extensions to rename the files.
|
|
-defaultNamespace(-dns)
|
|
|
|
Use the default name space for import and referencing. This is
an advanced option. If set, then on import or reference, Maya will
attempt to place all nodes from the imported or referenced file
directly into the root (default) name space, without invoking any
name clash resolution algorithms. If the names of any of the new
objects already exist in the root namespace, then errors will result.
The user of this flag is responsible for creating a name clash
resolution mechanism outside of Maya to avoid such errors.
Note: This flag is intended only for use with custom file
translators written through the API. Use at your own risk.
|
|
-errorStatus(-err)
|
|
|
|
Query the error status of the last file read. Returns true if and error occurred during the last file read.
|
|
-deferReference(-dr)
|
boolean
|
|
|
When used in conjunction with the -reference flag, this
flag determines if the reference is loaded, or if loading is
deferred.
C: The default is false.
Q: When queried, this flag returns true if the reference is deferred,
or false if the reference is not deferred. If this is used
with -rfn/referenceNode, the -rfn flag must come before -q.
|
|
-exportAll(-ea)
|
|
|
|
Export everything into a single file.
Returns the name of the exported file.
|
|
-exportAnim(-ean)
|
|
|
|
Export all animation nodes and animation helper nodes from all objects in the
scene.
The resulting animation export file will contain connections to objects that are
not included in the animation file. As a result, importing/referencing this file
back in will require objects of the same name to be present, else errors will occur.
The -sns/swapNamespace flag is available for swapping the namespaces of given objects
to another namespace. This use of namespaces can be used to re-purpose the animation
file to multiple targets using a consistent naming scheme.
|
|
-exportSelectedAnim(-eas)
|
|
|
|
Export all animation nodes and animation helper nodes from the selected objects
in the scene. See -ean/exportAnim flag description for details on usage of animation
files.
|
|
-exportAnimFromReference(-ear)
|
|
|
|
Export the main scene animation nodes and animation helper nodes from all referenced
objects. This flag, when used in conjunction with the -rfn/referenceNode flag,
can be constrained to only export animation nodes from the specified reference
file. See -ean/exportAnim flag description for details on usage of animation files.
|
|
-exportAsReference(-er)
|
|
|
|
Export the selected objects into a reference file with the given
name. The file is saved on disk during the process.
Returns the name of the reference created.
|
|
-exportSelected(-es)
|
|
|
|
Export the selected items into the specified file.
Returns the name of the exported file.
|
|
-exportSelectedAnimFromReference(-esa)
|
|
|
|
Export the main scene animation nodes and animation helper nodes from the selected
referenced objects. This flag, when used in conjunction with the -rfn/referenceNode
flag, can be constrained to only export animation nodes from the selected nodes
of a specified reference file. See -ean/exportAnim flag description for details on
usage of animation files.
|
|
-executeScriptNodes(-esn)
|
boolean
|
|
|
If true, allow the appropriate script nodes to execute. If false,
do not allow any script node scripts to run.
For more information, see the documentation for script nodes.
Default: true.
|
|
-exists(-ex)
|
|
|
|
Query if the file exists. Returns true if the file exists.
|
|
-expandName(-exn)
|
|
|
|
This is a query only flag that can be used to query for the
file path name of the file.
|
|
-expressions(-exp)
|
boolean
|
|
|
For use with exportSelected to specify whether attached expressions should be included in the export.
|
|
-force(-f)
|
|
|
|
Force an action to take place.
(new, open, save)
|
|
-flushReference(-fr)
|
string
|
|
|
This flag will unload the reference file associated with the
passed reference node, retaining all associated reference nodes
and scene files. ** This option only works when using namespaces **.
More Details: This flag is primarily intended to be
used as part of a custom asset management system. It can be used to
defer loading of a reference which contains child references without
losing information about those child references. Prior to reloading a
flushed reference which contains child references, the
'createNode reference' lines should be manually removed from the
children's Maya ASCII files. If this is not done, extra reference
nodes will be created.
|
|
-groupLocator(-gl)
|
|
|
|
Used only with the -r and the -gr flag.
Used to group the output of groupReference under a locator
|
|
-groupName(-gn)
|
string
|
|
|
Used only with the -gr flag.
Optionally used to set the name of the transform node that the imported/referenced
items will be grouped under.
|
|
-groupReference(-gr)
|
|
|
|
Used only with the -r or the -i flag.
Used to group all the imported/referenced items under a single transform.
|
|
-ignoreVersion(-iv)
|
|
|
|
Used to open files with version greater or less than those officially supported.
Data loss, data corruption or failure to open altogether are all possibilities,
but as much as can be successfully read, will be.
Must be used with the -o flag.
|
|
-lockReference(-lck)
|
|
|
|
Locks attributes and nodes from the referenced file.
|
|
-lockFile(-lf)
|
boolean
|
|
|
Lock or unlock the main scene. Any file referencing this scene will
automatically lock all attributes and nodes. Also prevents reference
edits from being saved to it from a parent file.
|
|
-lockContainerUnpublished(-lcu)
|
boolean
|
|
|
Set the unpublised lock state for all containers in this file. This will not lock
the attributes in the main scene directly, but any file that references this scene
will have all its containers come in as unpublished locked.
|
|
-import(-i)
|
|
|
|
Import the specified file.
Returns the name of the imported file.
|
|
-importReference(-ir)
|
|
|
|
Remove the encapsulation of the reference around the data within
the specified file. This makes the contents of the specified file
part of the current scene and all references to the original file
are lost.
Returns the name of the reference that was imported.
|
|
-list(-l)
|
|
|
|
List all files.
Returns a string array of the names of all segment/reference files.
Duplicates will be removed. So if a file is referenced more than
once, and the -withoutCopyNumber flag is set, it will only be listed once.
in the scene.
|
|
-loadReferenceDepth(-lrd)
|
string
|
|
|
Used to specify which references should be loaded. Valid types are
"all", "none" and "topOnly", which will load all references,
no references and top-level references only, respectively. Must be used
with the -open, -import, -reference or -loadReference flags. When "none"
is used with -loadReference, only path validation is performed. This
can be used to replace a reference without triggering reload.
|
|
-loadAllDeferred(-lad)
|
boolean
|
|
|
This flag is obsolete, and has been replaced by
the loadReferenceDepth flag. When used with the -open flag, determines
if the -deferReference flag is respected when reading in the file. If
true is passed, all of the references are loaded. If false is passed,
the -deferReference flag is respected.
|
|
-loadAllReferences(-lar)
|
|
|
|
This flag is obsolete and has been replaced with the
loadReferenceDepth flag. When used with the -open flag,
this will cause all references to be loaded.
|
|
-loadNoReferences(-lnr)
|
|
|
|
This flag is obsolete and has been replaced witht the
loadReferenceDepth flag. When used with the -open flag,
no references will be loaded. When used with -import,
-reference or -loadReference flags, will load the
top-most reference only.
|
|
-location(-loc)
|
|
|
|
Query the location of the given file name.
|
|
-loadReference(-lr)
|
string
|
|
|
This flag loads a file and associates it with the passed reference
node. If the reference node does not exist, the command will fail. If
the file is already loaded, then this flag will reload the same file.
If a file is not given, the command will load (or reload) the last used
reference file.
|
|
-loadSettings(-ls)
|
string
|
|
|
When used with the "o/open" flag this flag specifies which reference
load settings should be used. Reference load settings specify which
references should be brought in loaded and which unloaded. Those
reference files that are brought in unloaded will usually not need
to be read and interpreted by Maya. This can potentially reduce the
time it takes Maya to load the whole scene.
If no "ls/loadSettings" flag is specified, or the empty string ("") is
used as the flag argument, the default load settings are used. The
default load settings represent the state of all references when the file
was last saved. The load settings "implicitLoadSettings" refer to the
temporary load settings generated by the "bls/buildLoadSettings" flag and
edited with the "loadSettings" command.
Currently on the default and implicit load settings are supported.
|
|
-lastTempFile(-ltf)
|
|
|
|
When queried, this flag returns the temp file name used during
file save. The temp file will be left in the same directory
as the intended file name if the save fails.
|
|
-modified(-mf)
|
boolean
|
|
|
Set the modified state of the file. A modified file will
need to be saved before a new file is opened or created. You do not
normally need to edit this flag as the state of the file is
updated automatically whenever an object is created or modified.
If the file has been modified 1 is returned. Otherwise 0
is returned.
|
|
-newFile(-new)
|
|
|
|
Initialize the scene.
Returns untitled scene with default location.
|
|
-namespace(-ns)
|
string
|
|
|
The namespace name to use that will group all objects during
importing and referencing.
Change the namespace used to group all the objects from
the specified referenced file. The reference must have been created
with the "Using Namespaces" option, and must be loaded. Non-referenced
nodes contained in the existing namespace will also be moved to the new
namespace. The new namespace will be created by this command and can
not already exist. The old namespace will be removed.
|
|
-open(-o)
|
|
|
|
Open the specified file.
Returns the name of the opened file.
|
|
-options(-op)
|
string
|
|
|
Set/query the currently set file options.
|
|
-lastFileOption(-lfo)
|
|
|
|
On query, returns the last option string used by the file command.
|
|
-prompt(-pmt)
|
boolean
|
|
|
This flag controls the display of file prompting dialogs.
Some examples of file prompting dialogs include error
messages that require user confirmation and missing file
reference dialogs. Once this flag is used, every instance
of the file command will use the last set value of this flag.
Some interactive file operations may post dialogs even when
the flag is set to false, but every scripted file command
will not display any dialogs when this flag is set to
false. The default value is true.
|
|
-parentNamespace(-pns)
|
|
|
|
Returns the name(s) of a referenced file's parent namespaces.
|
|
-preserveReferences(-pr)
|
|
|
|
When used with the import/export flags this tells the
importer/exporter to import/export references as references
instead of copies of those references.
|
|
-preSaveScript(-prs)
|
string
|
|
|
When used with the save flag, the specified script will be executed
before the file is saved.
|
|
-postSaveScript(-pos)
|
string
|
|
|
When used with the save flag, the specified script will be executed
after the file is saved.
|
|
-reference(-r)
|
|
|
|
Create a reference to the specified file. Returns the
name of the file referenced.
Query all file references from the specified file.
|
|
-renameAll(-ra)
|
boolean
|
|
|
Only available with -import. If true, rename all newly-created
nodes, not just those whose names clash with existing nodes.
Only available with -import.
|
|
-referenceDepthInfo(-rdi)
|
uint
|
|
|
This flag is used to store reference loading preferences
associated with a Maya ascii file (.ma). This flag is only useful
during file I/O so users should not have any need to use this flag.
|
|
-referenceNode(-rfn)
|
string
|
|
|
When queried, this flag returns the name of the reference
node associated with the file. If the file is not a reference
or does not have a reference node, an empty string is
returned.
In query mode, this flag can accept a value.
|
|
-rename(-rn)
|
string
|
|
|
Rename the scene.
Used mostly during save to set the saveAs name.
Returns the new name of the scene.
|
|
-returnNewNodes(-rnn)
|
|
|
|
Used to control the return value in open, import, loadReference,
and reference operations. It will force file command to return
a list of new nodes added to the current scene.
|
|
-renamingPrefixList(-rpl)
|
|
|
|
This flag returns a list of all of the renaming prefixes used
by the file.
|
|
-renamingPrefix(-rpr)
|
string
|
|
|
The string to use as a prefix for all objects from this file.
This flag has been replaced by -ns/namepace.
|
|
-removeReference(-rr)
|
|
|
|
Remove the given file reference from its parent. This will also
Remove everything this file references.
Returns the name of the file removed.
|
|
-renameToSave(-rts)
|
boolean
|
|
|
If true, the scene will need to be renamed before it can be
saved. When queried this flag returns true if the scene must be
renamed before it can be saved.
The default is false.
|
|
-save(-s)
|
|
|
|
Save the specified file.
Returns the name of the saved file.
|
|
-saveReference(-sr)
|
|
|
|
Save reference node edits and connections to reference file.
This includes newly added history and animation, provided that
these do not apply to any objects outside the reference being saved.
|
|
-selectAll(-sa)
|
|
|
|
Select all the components of this file as well as its child
files. Note that the file specified must be one that is
already opened in this Maya session.
|
|
-saveDiskCache(-sdc)
|
string
|
|
|
This flag sets the saveAs option for Jiggle disk caches.
The valid inputs are "always" - always copy a file texture to a
new location, "never" - do not copy at all.
C: The default is "always".
Q: When queried it returns a string ("always", "never").
|
|
-shader(-sh)
|
boolean
|
|
|
For use with exportSelected to specify whether attached shaders should be included in the export.
|
|
-sharedNodes(-shd)
|
string
|
|
|
This flag modifies the '-r/-reference' flag to indicate that
certain types of nodes within that reference should be treated as
shared nodes. All shared nodes will be placed in the default
namespace. New copies of those nodes will not be created if a copy
already exists in the default namespace, instead the shared node
will be merged with the existing node. The specifics of what
happens when two nodes are merged depends on the node type. In
general attribute values will not be merged, meaning the values set
on any existing shared nodes will be retained, and the values of
the nodes being merged in will be ignored.
The valid options are "displayLayers", "shadingNetworks",
"renderLayersByName", and "renderLayersById". This flag is
multi-use; it may be specified multiple times to for
example, share both display layers and shading networks.
Two shading networks will only be merged if they are identical:
the network of nodes feeding into the shading group must be
arranged identically with equivalent nodes have the same name and
node type. Additionally if a network is animated or contains a DAG
object or expression it will not be mergeable.
This flag cannot be used in conjunction with -srf/sharedReferenceFile.
|
|
-shortName(-shn)
|
|
|
|
When used with a main query flag it indicates that the file name
returned will be the short name (i.e. just a file name without
any directory paths). If this flag is not present, the full name
and directory path will be returned.
|
|
-sceneName(-sn)
|
|
|
|
return the name of the current scene.
|
|
-swapNamespace(-sns)
|
string string
|
|
|
Can only be used in conjunction with the -r/reference or -i/import
flags. This flag will replace any occurrences of a given namespace to
an alternate specified namespace. This namespace "swap" will occur
as the file is referenced in. It takes in two string arguments. The
first argument specifies the namespace to replace. The second argument
specifies the replacement namespace. Use of this flag, implicitly
enables the use of namespaces and cannot be used with deferReference.
|
|
-sharedReferenceFile(-srf)
|
|
|
|
Can only be used in conjunction with the -r/reference flag and
the -ns/namespace flag (there is no prefix support). This flag modifies
the '-r/-reference' flag to indicate that all nodes within that
reference should be treated as shared nodes. New copies of
those nodes will not be created if a copy already exists. Instead,
the shared node will be merged with the existing node. The specifics of
what happens when two nodes are merged depends on the node type.
This flag cannot be used in conjunction with -shd/sharedNodes.
|
|
-strict(-str)
|
boolean
|
|
|
Set strict file path resolution. If true, all paths will be matched
exactly, both relative and absolute. Relative paths will be considered
relative to the project root directory. Must be used with the -open,
-import, -importReference or -reference.
|
|
-saveTextures(-stx)
|
string
|
|
|
This flag sets the saveAs option for 3d Paint file textures.
The valid inputs are "always" - always copy a file texture to a
new location, "unlessRef" - copy only if this is not a referenced
file texture, "never" - do not copy at all.
C: The default is "unlessRef".
Q: When queried it returns a string ("always", unlessRef", "never").
|
|
-type(-typ)
|
string
|
|
|
Set the type of this file. By default this can be any one of:
"mayaAscii", "mayaBinary", "mel", "OBJ", "directory", "plug-in", "audio", "move", "EPS", "Adobe(R) Illustrator(R)", "image"
plug-ins may define their own types as well.
Return a string array of file types that match this file.
|
|
-uiConfiguration(-uc)
|
boolean
|
|
|
Save the ui configuration with the scene in a uiConfiguration
script node. (eg. panes, etc.)
The current default is on and is set in initialStartup.mel.
|
|
-usingNamespaces(-uns)
|
|
|
|
Returns boolean.
Queries whether the specified reference file uses namespaces
or renaming prefixes.
|
|
-unresolvedName(-un)
|
|
|
|
When used with a main query flag it indicates that the file name
returned will be unresolved (i.e. it will be the path originally
specified when the file was loaded into Maya; this path may
contain environment variables and may not exist on disk). If this
flag is not present, the resolved name will be returned.
|
|
-unloadReference(-ur)
|
string
|
|
|
This flag will unload the reference file associated with the
passed reference node.
|
|
-writable(-w)
|
|
|
|
Query whether the given file is writable in the current scene. For
main scene files this indicates writable to the file system by the
current user. Files referenced by the main scene file are always not
writable (referenced files are by nature read only). Files not present
in the current scene always return false.
|
|
-withoutCopyNumber(-wcn)
|
|
|
|
When used with a main query flag it indicates that the file name
returned will not have a copy number appended to the end. If this
flag is not present, the file name returned may have a copy number
appended to the end.
|
|