pointOnMeshInfoPlugin.cpp

//-
// ==========================================================================
// Copyright 1995,2006,2008 Autodesk, Inc. All rights reserved.
//
// Use of this software is subject to the terms of the Autodesk
// license agreement provided at the time of installation or download,
// or which otherwise accompanies this software in either electronic
// or hard copy form.
// ==========================================================================
//+

// DISCLAIMER: THIS PLUGIN IS PROVIDED AS IS.  IT IS NOT SUPPORTED BY

//            AUTODESK, SO PLEASE USE AND MODIFY AT YOUR OWN RISK.

//

// PLUGIN NAME: pointOnMeshInfo v1.0

// FILE: pointOnMeshInfoPlugin.cpp

// DESCRIPTION: -Defines the functions used to load and unload the plugin.

//              -Please see readme.txt for full details.

// AUTHOR: QT

// REFERENCES: -This plugin is based off of the `pointOnSurface` MEL command and "pointOnSurfaceInfo" node.

//             -The pointOnSubdNode.cpp plugin example from the Maya API Devkit was also used for reference.

//             -The MEL script AEpointOnSurfaceInfoTemplate.mel was referred to for the AE template MEL script

//              that accompanies the pointOnMeshInfo node.

// LAST UPDATED: Oct. 11th, 2001.

// COMPILED AND TESTED ON: Maya 4.0 on Windows





// HEADER FILES:

#include "pointOnMeshCmd.h"

#include "pointOnMeshInfoNode.h"

#include <maya/MFnPlugin.h>





// INITIALIZES THE PLUGIN BY REGISTERING THE COMMAND AND NODE:

MStatus initializePlugin(MObject obj)

{

   MStatus status;



   MFnPlugin plugin(obj, PLUGIN_COMPANY, "4.0", "Any");



   status = plugin.registerCommand("pointOnMesh", pointOnMeshCommand::creator);

   if (!status)

   {

      status.perror("registerCommand");

      return status;

   }



   status = plugin.registerNode("pointOnMeshInfo", pointOnMeshInfoNode::id, pointOnMeshInfoNode::creator, pointOnMeshInfoNode::initialize);

   if (!status)

   {

      status.perror("registerNode");

      return status;

   }



   return status;

}





// UNINITIALIZES THE PLUGIN BY DEREGISTERING THE COMMAND AND NODE:

MStatus uninitializePlugin(MObject obj)

{

   MStatus status;



   MFnPlugin plugin(obj);



   status = plugin.deregisterCommand("pointOnMesh");

   if (!status)

   {

      status.perror("deregisterCommand");

      return status;

   }



   status = plugin.deregisterNode(pointOnMeshInfoNode::id);

   if (!status)

   {

      status.perror("deregisterNode");

      return status;

   }



   return status;

}


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