geomShader.py

#-
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import sys
import maya.OpenMaya as OpenMaya
import maya.OpenMayaMPx as OpenMayaMPx

kPluginNodeName = "spGeomShader"
kPluginNodeClassify = "utility/color"
kPluginNodeId = OpenMaya.MTypeId(0x8700E)

class geomShader(OpenMayaMPx.MPxNode):
        def __init__(self):
                OpenMayaMPx.MPxNode.__init__(self)
                aOutColor = OpenMaya.MObject()
                aPoint = OpenMaya.MObject()
                aScale = OpenMaya.MObject()
                aOffset = OpenMaya.MObject()

        def compute(self, plug, block):
                if plug == geomShader.aOutColor or plug.parent() == geomShader.aOutColor:
                        resultColor = OpenMaya.MFloatVector(0.0,0.0,0.0)
                        
                        point = block.inputValue( geomShader.aPoint ).asFloatVector()
                        scale = block.inputValue( geomShader.aScale ).asFloatVector()
                        offset = block.inputValue( geomShader.aOffset ).asFloatVector()

                        resultColor.x = point.x * scale.x + offset.x
                        resultColor.y = point.y * scale.y + offset.y
                        resultColor.x = point.z * scale.z + offset.z

                        outColorHandle = block.outputValue( geomShader.aOutColor )
                        outColorHandle.setMFloatVector(resultColor)
                        outColorHandle.setClean()
                else:
                        return OpenMaya.kUnknownParameter


def nodeCreator():
        return OpenMayaMPx.asMPxPtr( geomShader() )

def nodeInitializer():
        nAttr = OpenMaya.MFnNumericAttribute()

        try:
                geomShader.aPoint = nAttr.createPoint("pointObj", "p")
                nAttr.setStorable(0)
                nAttr.setHidden(1)

                geomShader.aScale = nAttr.createPoint("scale", "s")
                nAttr.setKeyable(1) 
                nAttr.setStorable(1)
                nAttr.setReadable(1)
                nAttr.setWritable(1)
                nAttr.setDefault(1.0, 1.0, 1.0)

                geomShader.aOffset = nAttr.createPoint("offset", "o")
                nAttr.setKeyable(1) 
                nAttr.setStorable(1)
                nAttr.setReadable(1)
                nAttr.setWritable(1)

                geomShader.aOutColor = nAttr.createColor("outColor", "oc")
                nAttr.setStorable(0)
                nAttr.setHidden(0)
                nAttr.setReadable(1)
                nAttr.setWritable(0)

        except:
                sys.stderr.write("Failed to create attributes\n")
                raise

        try:
                geomShader.addAttribute(geomShader.aPoint)
                geomShader.addAttribute(geomShader.aScale)
                geomShader.addAttribute(geomShader.aOffset)
                geomShader.addAttribute(geomShader.aOutColor)
        except:
                sys.stderr.write("Failed to add attributes\n")
                raise

        try:
                geomShader.attributeAffects (geomShader.aPoint, geomShader.aOutColor)
                geomShader.attributeAffects (geomShader.aScale, geomShader.aOutColor)
                geomShader.attributeAffects (geomShader.aOffset, geomShader.aOutColor)
        except:
                sys.stderr.write("Failed in setting attributeAffects\n")
                raise


# initialize the script plug-in
def initializePlugin(mobject):
        mplugin = OpenMayaMPx.MFnPlugin(mobject)
        try:
                mplugin.registerNode( kPluginNodeName, kPluginNodeId, nodeCreator, 
                                        nodeInitializer, OpenMayaMPx.MPxNode.kDependNode, kPluginNodeClassify )
        except:
                sys.stderr.write( "Failed to register node: %s" % kPluginNodeName )
                raise

# uninitialize the script plug-in
def uninitializePlugin(mobject):
        mplugin = OpenMayaMPx.MFnPlugin(mobject)
        try:
                mplugin.deregisterNode( kPluginNodeId )
        except:
                sys.stderr.write( "Failed to deregister node: %s" % kPluginNodeName )
                raise
        

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