, including all inherited members.
  | connectedToEdge(int edgeIndex, MStatus *ReturnStatus=NULL) | MItMeshVertex |  | 
  | connectedToFace(int faceIndex, MStatus *ReturnStatus=NULL) | MItMeshVertex |  | 
  | count(MStatus *ReturnStatus=NULL) | MItMeshVertex |  | 
  | currentItem(MStatus *ReturnStatus=NULL) | MItMeshVertex |  | 
  | geomChanged() | MItMeshVertex |  | 
  | getColor(MColor &color, int faceIndex, const MString *colorSetName=NULL) const | MItMeshVertex |  | 
  | getColor(MColor &color, const MString *colorSetName=NULL) const | MItMeshVertex |  | 
  | getColorIndices(MIntArray &colorIndex, const MString *colorSetName=NULL) const | MItMeshVertex |  | 
  | getColors(MColorArray &colors, const MString *colorSetName=NULL) const | MItMeshVertex |  | 
  | getConnectedEdges(MIntArray &edgeList) | MItMeshVertex |  | 
  | getConnectedFaces(MIntArray &faceList) | MItMeshVertex |  | 
  | getConnectedVertices(MIntArray &vertexList) | MItMeshVertex |  | 
  | getNormal(MVector &vector, MSpace::Space space=MSpace::kObject) | MItMeshVertex |  | 
  | getNormal(MVector &vector, int faceIndex, MSpace::Space space=MSpace::kObject) | MItMeshVertex |  | 
  | getNormalIndices(MIntArray &normalIndices) const | MItMeshVertex |  | 
  | getNormals(MVectorArray &vectorArray, MSpace::Space space=MSpace::kObject) | MItMeshVertex |  | 
  | getOppositeVertex(int &vertexId, int edgeId) | MItMeshVertex |  | 
  | getUV(float2 &uvPoint, const MString *uvSet=NULL) | MItMeshVertex |  | 
  | getUV(int faceId, float2 &uvPoint, const MString *uvSet=NULL) const | MItMeshVertex |  | 
  | getUVIndices(MIntArray &uvIndices, const MString *uvSet=NULL) const | MItMeshVertex |  | 
  | getUVs(MFloatArray &uArray, MFloatArray &vArray, MIntArray &faceIds, const MString *uvSet=NULL) const | MItMeshVertex |  | 
  | hasColor(MStatus *ReturnStatus=NULL) const | MItMeshVertex |  | 
  | hasColor(int faceIndex, MStatus *ReturnStatus=NULL) const | MItMeshVertex |  | 
  | index(MStatus *ReturnStatus=NULL) | MItMeshVertex |  | 
  | isDone(MStatus *ReturnStatus=NULL) | MItMeshVertex |  | 
  | MItMeshVertex(MObject &polyObject, MStatus *ReturnStatus=NULL) | MItMeshVertex |  | 
  | MItMeshVertex(const MDagPath &polyObject, MObject &component=MObject::kNullObj, MStatus *ReturnStatus=NULL) | MItMeshVertex |  | 
  | next() | MItMeshVertex |  | 
  | numConnectedEdges(int &edgeCount) const | MItMeshVertex |  | 
  | numConnectedFaces(int &faceCount) const | MItMeshVertex |  | 
  | numUVs(int &count, const MString *uvSet=NULL) | MItMeshVertex |  | 
  | onBoundary(MStatus *ReturnStatus=NULL) | MItMeshVertex |  | 
  | position(MSpace::Space space=MSpace::kObject, MStatus *ReturnStatus=NULL) | MItMeshVertex |  | 
  | reset() | MItMeshVertex |  | 
  | reset(MObject &polyObject) | MItMeshVertex |  | 
  | reset(const MDagPath &polyObject, MObject &component=MObject::kNullObj) | MItMeshVertex |  | 
  | setIndex(int index, int &prevIndex) | MItMeshVertex |  | 
  | setPosition(const MPoint &point, MSpace::Space space=MSpace::kObject) | MItMeshVertex |  | 
  | setUV(float2 &uvPoint, const MString *uvSet=NULL) | MItMeshVertex |  | 
  | setUV(int faceId, float2 &uvPoint, const MString *uvSet=NULL) | MItMeshVertex |  | 
  | setUVs(MFloatArray &uArray, MFloatArray &vArray, MIntArray &faceIds, const MString *uvSet=NULL) | MItMeshVertex |  | 
  | translateBy(const MVector &vector, MSpace::Space space=MSpace::kObject) | MItMeshVertex |  | 
  | updateSurface() | MItMeshVertex |  | 
  | vertex(MStatus *ReturnStatus=NULL) | MItMeshVertex |  | 
  | ~MItMeshVertex() | MItMeshVertex |  [virtual] |