MItMeshPolygon Member List

This is the complete list of members for MItMeshPolygon, including all inherited members.

center(MSpace::Space space=MSpace::kObject, MStatus *ReturnStatus=NULL)MItMeshPolygon
count(MStatus *ReturnStatus=NULL)MItMeshPolygon
currentItem(MStatus *ReturnStatus=NULL)MItMeshPolygon
geomChanged()MItMeshPolygon
getArea(double &area, MSpace::Space space=MSpace::kObject)MItMeshPolygon
getColor(MColor &color, const MString *colorSetName=NULL)MItMeshPolygon
getColor(MColor &color, int vertexIndex)MItMeshPolygon
getColorIndex(int vertexIndex, int &colorIndex, const MString *colorSetName=NULL)MItMeshPolygon
getColorIndices(MIntArray &colorIndex, const MString *colorSetName=NULL)MItMeshPolygon
getColors(MColorArray &colors, const MString *colorSetName=NULL)MItMeshPolygon
getConnectedEdges(MIntArray &edges)MItMeshPolygon
getConnectedFaces(MIntArray &faces)MItMeshPolygon
getConnectedVertices(MIntArray &vertices)MItMeshPolygon
getEdges(MIntArray &edges)MItMeshPolygon
getNormal(MVector &normal, MSpace::Space space=MSpace::kObject) const MItMeshPolygon
getNormal(unsigned int Vertexindex, MVector &normal, MSpace::Space space=MSpace::kObject) const MItMeshPolygon
getNormals(MVectorArray &vectorArray, MSpace::Space space=MSpace::kObject) const MItMeshPolygon
getPointAtUV(MPoint &pt, float2 &uvPoint, MSpace::Space space=MSpace::kObject, const MString *uvSet=NULL, float tolerance=0.0)MItMeshPolygon
getPoints(MPointArray &pointArray, MSpace::Space space=MSpace::kObject, MStatus *ReturnStatus=NULL)MItMeshPolygon
getTriangle(int localTriIndex, MPointArray &points, MIntArray &vertexList, MSpace::Space space=MSpace::kObject) const MItMeshPolygon
getTriangles(MPointArray &points, MIntArray &vertexList, MSpace::Space space=MSpace::kObject) const MItMeshPolygon
getUV(int vertexId, float2 &uvPoint, const MString *uvSet=NULL) const MItMeshPolygon
getUVArea(double &area, const MString *uvSet=NULL)MItMeshPolygon
getUVAtPoint(MPoint &pt, float2 &uvPoint, MSpace::Space space=MSpace::kObject, const MString *uvSet=NULL)MItMeshPolygon
getUVIndex(int vertex, int &index, const MString *uvSet=NULL)MItMeshPolygon
getUVIndex(int vertex, int &index, float &u, float &v, const MString *uvSet=NULL)MItMeshPolygon
getUVs(MFloatArray &uArray, MFloatArray &vArray, const MString *uvSet=NULL) const MItMeshPolygon
getUVSetNames(MStringArray &setNames) const MItMeshPolygon
getVertices(MIntArray &vertices)MItMeshPolygon
hasColor(MStatus *ReturnStatus=NULL) const MItMeshPolygon
hasColor(int localVertexIndex, MStatus *ReturnStatus=NULL)MItMeshPolygon
hasUVs(MStatus *ReturnStatus=NULL) const MItMeshPolygon
hasUVs(const MString &uvSet, MStatus *ReturnStatus=NULL) const MItMeshPolygon
hasValidTriangulation(MStatus *ReturnStatus=NULL) const MItMeshPolygon
index(MStatus *ReturnStatus=NULL)MItMeshPolygon
isConnectedToEdge(int index, MStatus *ReturnStatus=NULL)MItMeshPolygon
isConnectedToFace(int index, MStatus *ReturnStatus=NULL)MItMeshPolygon
isConnectedToVertex(int index, MStatus *ReturnStatus=NULL)MItMeshPolygon
isConvex(MStatus *ReturnStatus=NULL)MItMeshPolygon
isDone(MStatus *ReturnStatus=NULL)MItMeshPolygon
isHoled(MStatus *ReturnStatus=NULL)MItMeshPolygon
isLamina(MStatus *ReturnStatus=NULL)MItMeshPolygon
isPlanar(MStatus *ReturnStatus=NULL)MItMeshPolygon
isStarlike(MStatus *ReturnStatus=NULL)MItMeshPolygon
MItMeshPolygon(const MObject &polyObject, MStatus *ReturnStatus=NULL)MItMeshPolygon
MItMeshPolygon(const MDagPath &polyObject, MObject &component=MObject::kNullObj, MStatus *ReturnStatus=NULL)MItMeshPolygon
next()MItMeshPolygon
normalIndex(int vertex, MStatus *ReturnStatus=NULL) const MItMeshPolygon
numColors(int &count, const MString *colorSetName=NULL)MItMeshPolygon
numConnectedEdges(int &edgeCount) const MItMeshPolygon
numConnectedFaces(int &faceCount) const MItMeshPolygon
numTriangles(int &count) const MItMeshPolygon
onBoundary(MStatus *ReturnStatus=NULL)MItMeshPolygon
point(int index, MSpace::Space space=MSpace::kObject, MStatus *ReturnStatus=NULL)MItMeshPolygon
polygon(MStatus *ReturnStatus=NULL)MItMeshPolygon
polygonVertexCount(MStatus *ReturnStatus=NULL)MItMeshPolygon
reset()MItMeshPolygon
reset(const MObject &polyObject)MItMeshPolygon
reset(const MDagPath &polyObject, MObject &component=MObject::kNullObj)MItMeshPolygon
setIndex(int index, int &prevIndex)MItMeshPolygon
setPoint(const MPoint &point, unsigned int index, MSpace::Space space=MSpace::kObject)MItMeshPolygon
setPoints(MPointArray &pointArray, MSpace::Space space=MSpace::kObject)MItMeshPolygon
setUV(int vertexId, float2 &uvPoint, const MString *uvSet=NULL)MItMeshPolygon
setUVs(MFloatArray &uArray, MFloatArray &vArray, const MString *uvSet=NULL)MItMeshPolygon
tangentIndex(int vertex, MStatus *ReturnStatus=NULL) const MItMeshPolygon
updateSurface()MItMeshPolygon
vertexIndex(int index, MStatus *ReturnStatus=NULL)MItMeshPolygon
zeroArea(MStatus *ReturnStatus=NULL)MItMeshPolygon
zeroUVArea(MStatus *ReturnStatus=NULL)MItMeshPolygon
zeroUVArea(const MString &uvSet, MStatus *ReturnStatus=NULL)MItMeshPolygon
~MItMeshPolygon()MItMeshPolygon [virtual]


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