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General rendering features
Preview and render object space normal maps
You can now create and preview normal maps in object space. In addition, you can render object space normal maps in mental ray.
mental ray for Maya rendering
Create mental ray transfer maps in object space
You can now create mental ray transfer maps in object space.
Convert Maya hair to native mental ray hair
By default, Maya hair is converted to native mental ray hair so that it can be rendered with mental ray standalone.
New options for the mental ray for Maya command line renderer
You can now control rendering options, such as the Auto Memory Limit or Render Threads option, via the mental ray command line renderer as well as via the Render > Batch Render > r and Render > Render Current Frame > r windows.
Attribute Editor templates supported for mental ray structure and arrays
Maya now supports Attribute Editor templates for mental ray struct and arrays.
Swatch now available for mental ray texture nodes
The mib_texture_lookup, mib_texture_lookup2, and mib_texture_filter_lookup nodes now provide a swatch display.
Hardware rendering features
Maya hardware renderer improvements
The hardware renderer improves the display of layered textures as well as multiple UV sets for different textures in a scene.
Because the Maya hardware renderer interprets the Env Ball/Env Cube map in a different way from the Maya software renderer, you can choose between the different configurations through the Render Settings: Maya Hardware tab.
A new option has been added to control the specular highlight so that it only appears on the opaque surface and not the transparent surface.
Maya now provides shader files that developers can incorporate into their own CgFX shader.
The Maya hardware renderer now supports negative lighting.