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This example creates two images of a cube, each with a different camera and light:
verbose on
link "base.so"
$include <base.mi>
options "opt"
samples -1 1
contrast .1 .1 .1 .1
trace depth 2 2
end options
camera "cam1"
frame 1
output "rgb" "x.rgb"
focal 100
aperture 144.724029
aspect 1.179245
resolution 500 424
end camera
instance "caminst1" "cam1" end instance
light "light1"
"mib_light_point" (
"color" 1 1 1,
"shadow" on,
"factor" 1
)
origin 141.375732 83.116005 35.619434
end light
instance "lightinst1" "light1" end instance
material "mtl" opaque
"mib_illum_phong" (
"ambience" .3 .3 .3,
"ambient" .5 .5 .5,
"diffuse" .7 .7 .7,
"specular" 1 1 1,
"exponent" 50,
"lights" [ "lightinst1" ]
)
end material
object "obj1"
visible shadow trace
group "mesh"
-7.068787 -4.155799 -22.885710
-0.179573 -7.973234 -16.724060
-7.068787 4.344949 -17.619093
-0.179573 0.527515 -11.457443
0.179573 -0.527514 -28.742058
7.068787 -4.344948 -22.580408
0.179573 7.973235 -23.475441
7.068787 4.155800 -17.313791
v 0 v 1 v 2 v 3 v 4 v 5 v 6 v 7
c "mtl" 0 1 3 2
c 1 5 7 3
c 5 4 6 7
c 4 0 2 6
c 4 5 1 0
c 2 3 7 6
end group
end object
instance "inst1" "obj1" end instance
instgroup "world"
"caminst1" "lightinst1" "inst1"
end instgroup
render "world" "caminst1" "opt" # render frame 1
incremental camera "cam1"
frame 2
output "rgb" "y.rgb"
aperture 100
end camera
incremental light "light1"
"mib_light_point" (
"color" 1 0 1,
)
end light
render "world" "caminst1" "opt" # render frame 2
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