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This section only describes the representation of phenomena in the .mi language. The declaration of a phenomenon is very similar to the declaration of a shader, except that the keyword shader is replaced with phenomenon, and the addition of new optional statements in the declaration block:
declare phenomenon
[type] "phenomenon_name" (
type "parameter_name",
type "parameter_name",
...
type "parameter_name"
)
[ version versionint ]
[ shader "name" ... ]
[ material "name" ... end material ]
[ light "name" ... end light ]
[ instance "name" ... end instance ]
[ roots ]
[ options ]
end declare
For a description of version, shader, material, light, and instance definitions, see the corresponding section above; the syntax is identical to the one described there. The order of shaders, materials, lights, and instances is arbitrary, as long as a name is not used before it was defined. The options are identical to the options described in the shader declaration section above. The roots are described below.
The phenomenon phenomenon_name declared with this statement is available for the definition of shaders just like a shader declared with a declare shader statement. Named and anonymous shader definitions can be derived from either type of declaration. Phenomena were designed to extend the concept of shaders, not to replace it.
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