Rendering Algorithms
- Added rapid motion rendering algorithm, now renamed to the
rasterizer, that performs
efficient motion blurring by shading geometry at a single point in
time, and caching and re-using the results at multiple points that
the object moves across. It is enabled with the scanline
rapid statement in the options, or the -scanline
rapid command-line option. A new samples collect
option statement controls second-stage sample compositing.
- Implemented scene data swapping to disk, effectively extending
available memory by a region on disk. It is enabled and set up with
the -swap_dir and -swap_limit command-line
arguments.
- The
state variable is now
interpolated from explicit motion vectors (but not motion
transformations) if motion blurring is turned off.
- Shadowmap files now contain extra information at the end of the
regular depth data that defines a coordinate system for reloading
the shadow map into a different scene.
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