at_end()
const |
mi::shader::LightIterator |
[inline] |
LightIterator(miState
*state, miTag *shader_light_list=0, int n_shader_lights=0, int
version=mi_ray_interface_version) |
mi::shader::LightIterator |
[inline] |
LightIterator(miState
*state, const miVector &axis, miScalar spread_cos, miTag
*shader_light_list=0, int n_shader_lights=0, int
version=mi_ray_interface_version) |
mi::shader::LightIterator |
[inline] |
LightIterator(const
LightIterator &liter) |
mi::shader::LightIterator |
[inline] |
operator *()
const |
mi::shader::LightIterator |
[inline] |
operator!=(const
LightIterator &iter) const |
mi::shader::LightIterator |
[inline] |
operator++() |
mi::shader::LightIterator |
[inline] |
operator++(int) |
mi::shader::LightIterator |
[inline] |
operator->()
const |
mi::shader::LightIterator |
[inline] |
operator=(const
LightIterator &iter) |
mi::shader::LightIterator |
[inline] |
operator==(const
LightIterator &iter) const |
mi::shader::LightIterator |
[inline] |
~LightIterator() |
mi::shader::LightIterator |
[inline] |