Thank you for downloading Autodesk® Entertainment Creation Suite 2015.
Autodesk® Entertainment Creation Suite is an array of specialized creative toolsets integrated to form a modern flexible pipeline for 3D animation and entertainment content.
This readme provides the latest information regarding the Entertainment Creation Suite 2015 installation. It is recommended that you read this entire document before you install Entertainment Creation Suite 2015. For reference, you can save this document to your hard drive or print a copy.
Contents
This section provides a list of fixed bugs in this release. You can report any additional issues using the online bug reporting form.
| Defect ID | Description |
| ENCS-4826 | Unable to export the projplanelockaspect parameter in Softimage to FBX. |
| ENCS-4830 | Unable to correctly import the negative camera.projplanedist parameter in Softimage to FBX. |
| ENCS-4771 | Unable to correctly export the image pixel ratio in Softimage to FBX. |
| ENCS-4585 | Pivot information in FBX is not imported correctly into Softimage. |
| ENCS-4572 | Softimage does not support the Z-Up axis system from FBX files. |
| ENCS-4603 | The rotation value is slightly different after exporting from Softimage. |
| ENCS-4883 | Meshes are corrupted when a scene is sent from Maya to Softimage. |
| MOBU-6017 | The Lower Spine Correction HIK property is not working correctly in MotionBuilder. |
| ENCS-4764 | The camera interest is deleted when a camera is sent from MotionBuilder to Maya. |
| ENCS-5636 | A file sent to MotionBuilder from Maya opens in an already open MotionBuilder version instead of the 2015 version. |
| ENCS-5683 | Cannot find the “Autodesk Media & Entertainment” preset when exporting and importing FBX files in 3ds Max 2015 IB2. |
| ENCS-4700 | "Send to" in Maya does not work for products that are not installed in the default location. |
| ENCS-5656 | Unnecessary shading groups are created when an FBX file is imported to Maya. |
| ENCS-4922 | Hard edges/Skinning (Locked Normals) when importing an FBX file in Maya. |
| ENCS-5569 | The FBX exporter crashes Maya if an object with a custom enum attribute has a value that ends in “=-1”. |
| ENCS-5515 | Implement the conversion function from RrSs to RSrs in the Maya FBX importer. |
| ENCS-4926 | Translate the image plane correctly from Maya to Mudbox. |
| ENCS-5099 | Translate camera settings correctly from Maya to Mudbox so that the image planes match each other. |
| ENCS-5725 | Unable to install ECS with certain
antivirus software. Workaround: To prevent installation failure, disable your antivirus software before installing ECS. |
| MOBU-5992 | Incorrect HIK solving on “leaf type” roll bones. |
| ENCS-5687 | The cone angle of a spot light changes to zero when sent from MotionBuilder to Maya. |
| ENCS-5649 | Unable to send an orthographic camera from Maya to Mudbox. |
| ENCS-5699 | On Windows 8, ECS installer failed because it doesn't include the dotnet45. Workaround: Install .NET 3.5 manually from the Internet. Alternatively, make sure your system is connected to the internet for the installer to install .NET 3.5. |
| ENCS-5903 | ReCap Pro instead of ReCap mentioned in the 2015 Installation Help on the media of the ECS 2015 and its point-products. Description: The Autodesk Entertainment Creation Suite 2015 Installation Help included on the media of the Autodesk 3ds Max 2015, Autodesk Entertainment Creation Suite 2015, Autodesk Maya 2015, Autodesk MotionBuilder 2015, Autodesk Mudbox 2015, and Autodesk Softimage 2015, mentions in several Installation and Licensing topics the Autodesk® ReCap™ Pro product instead of the Autodesk® ReCap™ product. This issue has since been resolved in the Autodesk Entertainment Creation Suite 2015 Installation Help available on the Autodesk Knowledge Network available at: http://help.autodesk.com/view/INSTALL_LICENSE/2014/ENU/. |
Copyright © 2014 Autodesk, Inc.