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The CircleSweepManip allows the user to manipulate a point constrained to move around a circle, in order to specify a sweep angle. This manipulator generates a single floating point value corresponding to the sweep angle. Method resolution order: - MFnCircleSweepManip - MFnManip3D - OpenMaya.MFnTransform - OpenMaya.MFnDagNode - OpenMaya.MFnDependencyNode - OpenMaya.MFnBase - __builtin__.object
OpenMayaUI.MFnCircleSweepManip.__init__ | ( | ) |
x.__init__(...) initializes x; see x.__class__.__doc__ for signature
OpenMayaUI.MFnCircleSweepManip.angleIndex | ( | ) |
angleIndex() -> int Returns the index for the angle of CircleSweepManip. The data type corresponding to this index is a double.
OpenMayaUI.MFnCircleSweepManip.axisIndex | ( | ) |
axisIndex() -> int Returns the index for the axis of CircleSweepManip. The data type corresponding to this index is MFnNumericData.k3Double.
OpenMayaUI.MFnCircleSweepManip.centerIndex | ( | ) |
centerIndex() -> int Returns the index for the center of the CircleSweepManip. The data type corresponding to this index is MFnNumericData.k3Double.
OpenMayaUI.MFnCircleSweepManip.connectToAnglePlug | ( | ) |
connectToAnglePlug(anglePlug) -> self Connect to the angle plug. The data type corresponding to the anglePlug is a double. (Note that MFnUnitAttribute.kAngle is used to specify an angle attribute.) * anglePlug (MPlug) - the angle plug
OpenMayaUI.MFnCircleSweepManip.create | ( | ) |
create(manipName=None, angleName=None) -> MObject Creates a new CircleSweepManip. This function set's object is set to be the new manipulator. This method should only be used to create a non-composite CircleSweepManip. The name that appears in the feedback line is specified by the angleName argument. * manipName (string) - Name of the manip for UI purposes. * angleName (string) - Label for the angle value which appears in the feedback line.
OpenMayaUI.MFnCircleSweepManip.endCircleIndex | ( | ) |
endCircleIndex() -> int Returns the index for the end of the circle of CircleSweepManip. The data type corresponding to this index is a double.
OpenMayaUI.MFnCircleSweepManip.setAngle | ( | ) |
setAngle(angle) -> self Sets the angle of the CircleSweepManip. * angle (MAngle) - the angle of the CircleSweepManip
OpenMayaUI.MFnCircleSweepManip.setCenterPoint | ( | ) |
setCenterPoint(centerPoint) -> self Sets the center point of the CircleSweepManip. * centerPoint (MPoint) - the center point of the CircleSweepManip
OpenMayaUI.MFnCircleSweepManip.setDrawAsArc | ( | ) |
setDrawAsArc(state) -> self Sets whether or not to draw as arc. * state (bool) - whether or not to draw as arc
OpenMayaUI.MFnCircleSweepManip.setNormal | ( | ) |
setNormal(normal) -> self Sets the normal of the CircleSweepManip. * normal (MVector) - the normal of the CircleSweepManip
OpenMayaUI.MFnCircleSweepManip.setRadius | ( | ) |
setRadius(radius) -> self Sets the radius of the CircleSweepManip. * radius (float) - the radius of the CircleSweepManip
OpenMayaUI.MFnCircleSweepManip.startCircleIndex | ( | ) |
startCircleIndex() -> int Returns the index for the start of the circle of CircleSweepManip. The data type corresponding to this index is a double.
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The end point of the CircleSweepManip.
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The start point of the CircleSweepManip.