C++ API Reference: glslShader/GLSLShaderCmd.h
#ifndef _GLSLShaderCmd_h_
#define _GLSLShaderCmd_h_
#include <maya/MPxCommand.h>
#include <maya/MPxHardwareShader.h>
{
public:
GLSLShaderCmd();
~GLSLShaderCmd() override;
static void* creator();
};
#endif