This is the complete list of members for MTextureManager, including all inherited members.
acquireDepthTexture(const MString &textureName, const MImage &image, bool generateMipMaps, const MDepthNormalizationDescription *normalizationDesc) | MTextureManager | |
acquireDepthTexture(const MString &textureName, float *pixelData, unsigned int width, unsigned int height, bool generateMipMaps, const MDepthNormalizationDescription *normalizationDesc) | MTextureManager | |
acquireTexture(const MString &filePath, int mipmapLevels=0, bool useExposureControl=true, const MString &layerName=MString(), int alphaChannelIdx=-1) | MTextureManager | |
acquireTexture(const MTextureArguments &args) | MTextureManager | |
acquireTexture(const MString &filePath, const MString &contextNodeFullName, int mipmapLevels=0, bool useExposureControl=true, const MString &layerName=MString(), int alphaChannelIdx=-1) | MTextureManager | |
acquireTexture(const MString &textureName, const MPlug &plug, int width, int height, bool generateMipMaps=true) | MTextureManager | |
acquireTexture(const MObject &textureNode, bool allowBackgroundLoad=false) | MTextureManager | |
acquireTexture(const MString &textureName, const MHWRender::MTextureDescription &textureDesc, const void *pixelData, bool generateMipMaps=true) | MTextureManager | |
acquireTiledTexture(const MString textureName, const MStringArray &tilePaths, const MFloatArray &tilePositions, const MColor &undefinedColor, unsigned int width, unsigned int height, MStringArray &failedTilePaths, MFloatArray &uvScaleOffset) | MTextureManager | |
addImagePath(const MString &path) | MTextureManager | |
className() | MTextureManager | static |
findTexture(const MString &textureName) | MTextureManager | |
imagePaths(MStringArray &paths) const | MTextureManager | |
releaseTexture(MTexture *texture) const | MTextureManager | |
saveTexture(MTexture *texture, const MString &filePath) | MTextureManager |