C++ API Reference: MShaderCompileMacro Struct Reference

Structure to define a shader compiler macro. More...

#include <MShaderManager.h>

Public Attributes

MString mName
 Name of the macro.
 
MString mDefinition
 Macro definition.
 

Detailed Description

Structure to define a shader compiler macro.

This structure holds the information required to define a macro to be used when acquiring an shader instance from an effects file.

+ Examples:

The documentation for this struct was generated from the following file:
  • MShaderManager.h