Python API 2.0 Reference: OpenMayaRender.MRasterizerState Class Reference

+ Inheritance diagram for OpenMayaRender.MRasterizerState:

Public Member Functions

__init__ ()
 
desc ()
 
resourceHandle ()
 

Static Public Attributes

int kCullBack = 3
 
int kCullFront = 2
 
int kCullNone = 1
 
int kFillSolid = 3
 
int kFillWireFrame = 2
 

Detailed Description

Container class for an acquired complete GPU rasterizer state.

Constructor & Destructor Documentation

OpenMayaRender.MRasterizerState.__init__ ( )
x.__init__(...) initializes x; see x.__class__.__doc__ for signature

Member Function Documentation

OpenMayaRender.MRasterizerState.desc ( )
desc() -> MRasterizerStateDesc

Get the rasterizer state descriptor that was used to create the state object.
OpenMayaRender.MRasterizerState.resourceHandle ( )
resourceHandle() -> long

Returns a long containing a C++ 'void' pointer which points to the draw API dependent handle for a rasterizer state.
For OpenGL, such a handle does not exist and a NULL pointer will be returned.
For DirectX, a pointer to a Direct3D state will be returned.