C++ API Reference: gpuCache/gpuCacheGLFT.cpp
#include "gpuCacheGLFT.h"
#include <maya/MHardwareRenderer.h>
namespace {
{
_OPENMAYA_DEPRECATION_PUSH_AND_DISABLE_WARNING
if (renderer == NULL) {
return NULL;
}
return renderer->glFunctionTable();
_OPENMAYA_POP_WARNING
}
}
namespace GPUCache {
void InitializeGLFT() {
static bool sGLFTInitialized = false;
if (!sGLFTInitialized) {
gGLFT = getGLFunctionTable();
sGLFTInitialized = true;
}
}
}