BipedKey : MAXObject

.ikPivots array.

<bodykey>.ikPivots Array Deafult: Varies -- Array of Point3 values 

Array of positions of all the pivot points for the body part.

#biped

#biped type keys do not expose any additional parameters.

<headkey>.headBlend Float Default: 0.0 

Determines the degree of influence of the lookat target (headObject) on the head's rotation. At a value of 0, the headObject's position has no influence on the head's rotation. At a value of 1, the head will look at the headObject.

#prop

<propkey>.posSpace Integer Default: 1 
<propkey>.rotSpace Integer Default: varies 

0 - World (Positioning/rotation is in the world coordinate space)

1 - Body (Positioning/rotation is in the body coordinate space)

2 - Right Hand (Positioning/rotation is in the right hand coordinate space)

3 - Left Hand (Positioning/rotation is in the left hand coordinate space)

EXAMPLE

``` bipObj = biped.createNew 100 -90 [0,0,0] -- to add a new key k = biped.addNewKey $'bip001 L clavicle'.controller 10f k = biped.getKey $'bip001 L clavicle'.controller 1 showProperties k k.ikBlend = .5 k.ikSpace = 0 k.ikAnkleTension = .8 k.ikJoinedPivot = false k.ikPivotIndex = 8 k.ikNumPivots k.ikPivots

```