IKControl : Matrix3Controller {e6f5815,717f99a4}
Constructor
Class instances not creatable by MAXScript
Properties
.PosXActive (Position_X_Active) : boolean .PosXLLimited (Position_X_Lower_Limited) : boolean .PosXULimited (Position_X_Upper_Limited) : boolean .PosXLimited (Position_X_Limited) : boolean .PosXLLimit (Position_X_Lower_Limit) : world units .PosXULimit (Position_X_Upper_Limit) : world units .PosYActive (Position_Y_Active) : boolean .PosYLLimited (Position_Y_Lower_Limited) : boolean .PosYULimited (Position_Y_Upper_Limited) : boolean .PosYLimited (Position_Y_Limited) : boolean .PosYLLimit (Position_Y_Lower_Limit) : world units .PosYULimit (Position_Y_Upper_Limit) : world units .PosZActive (Position_Z_Active) : boolean .PosZLLimited (Position_Z_Lower_Limited) : boolean .PosZULimited (Position_Z_Upper_Limited) : boolean .PosZLimited (Position_Z_Limited) : boolean .PosZLLimit (Position_Z_Lower_Limit) : world units .PosZULimit (Position_Z_Upper_Limit) : world units .RotXActive (Rotation_X_Active) : boolean .RotXLLimited (Rotation_X_Lower_Limited) : boolean .RotXULimited (Rotation_X_Upper_Limited) : boolean .RotXLimited (Rotation_X_Limited) : boolean .RotXLLimit (Rotation_X_Lower_Limit) : angle .RotXULimit (Rotation_X_Upper_Limit) : angle .RotYActive (Rotation_Y_Active) : boolean .RotYLLimited (Rotation_Y_Lower_Limited) : boolean .RotYULimited (Rotation_Y_Upper_Limited) : boolean .RotYLimited (Rotation_Y_Limited) : boolean .RotYLLimit (Rotation_Y_Lower_Limit) : angle .RotYULimit (Rotation_Y_Upper_Limit) : angle .RotZActive (Rotation_Z_Active) : boolean .RotZLLimited (Rotation_Z_Lower_Limited) : boolean .RotZULimited (Rotation_Z_Upper_Limited) : boolean .RotZLimited (Rotation_Z_Limited) : boolean .RotZLLimit (Rotation_Z_Lower_Limit) : angle .RotZULimit (Rotation_Z_Upper_Limit) : angle .PrefPosX (Preferred_Position_X) : float .PrefPosY (Preferred_Position_Y) : float .PrefPosZ (Preferred_Position_Z) : float .PrefXAngle (Preferred_Rotation_X) : angle .PrefYAngle (Preferred_Rotation_Y) : angle .PrefZAngle (Preferred_Rotation_Z) : angle