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Related nodes. Attributes.
The Layered Texture node can be used to layer multiple textures one on top
of another to produce a single result texture.
There are also a number of different blend modes which you can use to
specify exactly how each layer is to be composited with the layers beneath
it.
To use the layered texture node, connect the outColor and/or outAlpha
attributes of the various layers to the inputs[x].color and inputs[x].alpha
attributes of the layered texture node respectively.
This node is MP safe
Node name | Parents | Classification | MFn type | Compatible function sets |
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layeredTexture | dependNode
| texture/other | kLayeredTexture | kBase kNamedObject kDependencyNode kLayeredTexture |
Related nodes
envCube, envSphere, envSky, envBall, envChrome, bump3d, uvChooser, bump2d, texture2d, ramp, file, cloth, water, stencil, checker, fractal, bulge, grid, mountain, texture3d, projection, cloud, granite, crater, leather, stucco, brownian, solidFractal, marble, wood, rock, snow, defaultTextureList, place2dTexture, place3dTexture
Attributes (22)
alpha, alphaIsLuminance, blendMode, color, colorB, colorG, colorR, hardwareColor, hardwareColorB, hardwareColorG, hardwareColorR, inputs, isVisible, outAlpha, outColor, outColorB, outColorG, outColorR, outTransparency, outTransparencyB, outTransparencyG, outTransparencyR
Long name (short name) | Type | Default | Flags |
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inputs
(cs )
| compound | n/a | |
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outColor
(oc )
| float3 | | |
|
| outColorR
(ocr )
| float | 0.0 | | |
|
| outColorG
(ocg )
| float | 0.0 | | |
|
| outColorB
(ocb )
| float | 0.0 | | |
|
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outAlpha
(oa )
| float | 0.0 | |
|
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hardwareColor
(hc )
| float3 | | |
|
| hardwareColorR
(hcr )
| float | 0.5 | | |
|
| hardwareColorG
(hcg )
| float | 0.5 | | |
|
| hardwareColorB
(hcb )
| float | 0.5 | | |
|
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alphaIsLuminance
(ail )
| bool | false | |
|
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outTransparency
(ot )
| float3 | 0.0, 0.0, 0.0 | |
|
| outTransparencyR
(otr )
| float | 0.0 | | |
|
| outTransparencyG
(otg )
| float | 0.0 | | |
|
| outTransparencyB
(otb )
| float | 0.0 | | |
|