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 lookThru(
[editorName] [object]
    , [farClip=float], [nearClip=float])  
Note: Strings representing object names and arguments must be separated by commas. This is not depicted in the synopsis.
lookThru is NOT undoable, queryable, and NOT editable.
This command sets a particular camera to look through in a view. This command may also be used to view the negative z axis of lights or other DAG objects. The standard camera tools can then be used to place the object. Note: if there are multiple objects under the transform selected, cameras and lights take precedence.None
In query mode, return type is based on queried flag.
| Long name (short name) | Argument types | Properties | ||
|---|---|---|---|---|
	    
	      nearClip(nc)
	   | 
	  
	    float
	   | 
	  
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	      farClip(fc)
	   | 
	  
	    float
	   | 
	  
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  | 
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import maya.cmds as cmds cmds.lookThru( 'cameraShape1', 'topView' ) cmds.lookThru( 'perspView', 'cameraShape1', nc=100, fc=200 ) cmds.lookThru( 'camera1' ) cmds.lookThru( 'nurbsSphere1', nc=0.001, fc=5000.0 ) cmds.lookThru( 'perspView', q=True ) cmds.lookThru( q=True )